My character just jumpes up at the beginning of the game

Hello.
I have a problem that some of you maybe had at some point. I have a prefab of my enemy. When I place some of them on the terrain (I just drag them there…), some of them are acting normal, but some of them are just going up, without falling back down. I mean, in 2 seconds, y position of the object is 6.368368e+36 (whatever this means). I could just put them on the places so they don’t go up in the air but I can’t do that because the user puts them where he likes at the beginning of the game. I hope you know what I’m trying to tell.

Thank you.

Hello there.
Maybe it is all about colliders stuff; when two or more colliders are overlapping (and none of them are mark as kinetic), they will “jump”.

As I said, some of the objects jump and some of them don’t. After I set rigidbody as “is kinematic”, everything works fine (at least those 10 examples I tried). Thank you very much.