My Character Moves through walls

My character in the game is moving straight through obstacles, I have tried many answers but none work, it has a rigidbody and is meant to automatically move and so is the camera. The joystick is just for rotation, not movement.

comments are answers I’ve tried already

 public Rigidbody rb;
    public Joystick joystick;

    [SerializeField] float thrust = 100f;

    // Start is called before the first frame update
    void Start()
        //for constraints (normal rigidbody constraints aren't working)  
        Rigidbody rb = GetComponent<Rigidbody>();
        rb.centerOfMass =;
        rb.inertiaTensorRotation = Quaternion.identity;

        thrust = thrust * Time.deltaTime;

    // Update is called once per frame
    void Update()

        Camera.main.transform.Translate(Vector3.left * thrust);
        //transform.Translate(Vector3.forward * thrust);

        //rb.velocity = new Vector3(0, 0, thrust);
        //rb.MovePosition(rb.gameObject.transform.forward * thrust);

        //rb.AddRelativeForce(Vector3.left * thrust * Time.deltaTime);


    void FixedUpdate()
        //rb.MovePosition(rb.gameObject.transform.forward * thrust);

My guess is that the Rigidbody is set to kinematic, in which case it would go through walls and other obstacles.

did u put a box collider??? @mbro514

I have put a box collider, I thought adding one would fix the problem too but it didn’t work. The rigidbody is not kinematic either