He tips over or get’s stuck in a different angle or something. All I want is Zelda-like controls with W and S to move forward and backward, D and A will rotate right and left. You never see Link roll around inside the ground, haha.
I have a box collider and a rigidbody on the player.
Why not do you use better a character controller?
Rigidbodies are tricky to configure for player characters. Anyway, have you Freezed the rotations in the rigibody?
I have problems with the character controller too - its jittery frame rate for some reason sometimes? So I’m looking at using something else but also have problems with the rigidbody.