When I make it debug.log it will say it’s working. Here’s my code:
public class PlayerMovment : MonoBehaviour
{
public float runSpeed = 40f;
float horizontalMove = 1f;
public CharacterController2D controller;
// Update is called once per frame
void Update()
{
horizontalMove = Input.GetAxisRaw(“Horizontal”) * runSpeed;
}
void FixedUpdate()
{
controller.Move(horizontalMove * Time.fixedDeltaTime, false, false);
}
}