I have a collider parented to my player that is slightly larger than the player so I can detect a collision before it happens to the player to fix a bug where the player will clip into the ceiling and ground when using the grappling hook. I set it as a trigger, but it is still colliding with the ground. How can I make this not happen?
When it’s set as a trigger it shouldn’t have any collision properties.
Make sure you:
- Are not editing in playmode because then it will revert to being a collider again
- Have another instance of the collider by accident
- Don’t have a script that deactivates the trigger