ok i have a basic script to get enemies to chase the player in the game but the event to hurt the player is a trigger one and when ever i set collider on enemy to trigger they walk threw my enviroment. I can’t get collisions to work cause of the 3rd person controller script. if anyone has any ideas let me know please. heres the code:
var target : Transform;
var moveSpeed = 3;
var rotationSpeed = 3;
var myTransform : Transform;
var enemy_run: AnimationClip;
function Awake () {
myTransform = transform;
}
function Start () {
target = GameObject.FindWithTag("Player").transform;
}
function Update () {
animation.Play(enemy_run.name);
myTransform.rotation = Quaternion.Slerp(myTransform.rotation,
Quaternion.LookRotation(target.position - myTransform.position), rotationSpeed*Time.deltaTime);
myTransform.position += myTransform.forward * moveSpeed * Time.deltaTime;
}