Hello everyone, i d’ont know why my agent enemy don’t want rotate to my player, it’s in a NavMesh 2D.
You know why and how to resolution that problem please ???
The Code Enemy:
using System.Collections;
using System.Collections.Generic;
using Unity.VisualScripting;
using UnityEngine;
using UnityEngine.AI;
public class Enemy : MonoBehaviour
{
NavMeshAgent agent;
public float lifeEnemy = 100f;
public Transform player;
public GameObject effectsPrefab;
public float effectDisplayTime;
public float value;
public float Damage;
float cooldown = 0f;
void Start()
{
agent = GetComponent<NavMeshAgent>();
agent.updateRotation = false;
agent.updateUpAxis = false;
GetReference();
}
void Update()
{
agent.SetDestination(player.position);
}
private void OnCollisionStay2D(Collision2D collision)
{
PlayerStats LifePlayer = collision.gameObject.GetComponent<PlayerStats>();
if(cooldown <= 0)
{
if (LifePlayer != null)
{
LifePlayer.TakeDammagePlayer(Damage);
}
cooldown = 1f;
}
}
public void TakeDammageEnemy(float amount)
{
lifeEnemy -= amount;
if (lifeEnemy <= 0)
{
Die();
}
}
private void Die()
{
GameObject effect = Instantiate(effectsPrefab, transform.position, Quaternion.identity);
Destroy(effect, effectDisplayTime);
PlayerStats m = player.GetComponent<PlayerStats>();
m.money += value;
Destroy(gameObject);
}
public void GetReference()
{
player = MovePlayer.instance;
}
}