My EnemyAI is flying towards me

can someone look at my code and tell me what i did wrong? because i really don’t understand what i did wrong.
My enemy should be walking on the ground but instead it’s hovering in the air don’t really know why.

here is my code:

i hope someone can help me!

using UnityEngine;
using System.Collections;

public class EnemyAI : MonoBehaviour {
public Transform target;
public int moveSpeed;
public int rotationSpeed;

private Transform myTransform;

void Awake() {
	myTransform = transform;
}

// Use this for initialization
void Start () {
	GameObject go = GameObject.FindGameObjectWithTag ("Player");

	target = go.transform;

}

// Update is called once per frame
void Update () {
	Debug.DrawLine (target.position, myTransform.position, Color.yellow);

	// look at target
	myTransform.rotation = Quaternion.Slerp (myTransform.rotation, Quaternion.LookRotation(target.position - myTransform.position), rotationSpeed * Time.deltaTime);

	// move towards target
	myTransform.position += myTransform.forward * moveSpeed * Time.deltaTime;

}

}

If you want to move your enemy, don’t use your own move methods. Doing so restricts you in terms of physics interaction. Attach a rigidbody component and try to move this around by calling Unity defined methods. For example, See the shooter tutorial for that.