can someone look at my code and tell me what i did wrong? because i really don’t understand what i did wrong.
My enemy should be walking on the ground but instead it’s hovering in the air don’t really know why.
here is my code:
i hope someone can help me!
using UnityEngine;
using System.Collections;
public class EnemyAI : MonoBehaviour {
public Transform target;
public int moveSpeed;
public int rotationSpeed;
private Transform myTransform;
void Awake() {
myTransform = transform;
}
// Use this for initialization
void Start () {
GameObject go = GameObject.FindGameObjectWithTag ("Player");
target = go.transform;
}
// Update is called once per frame
void Update () {
Debug.DrawLine (target.position, myTransform.position, Color.yellow);
// look at target
myTransform.rotation = Quaternion.Slerp (myTransform.rotation, Quaternion.LookRotation(target.position - myTransform.position), rotationSpeed * Time.deltaTime);
// move towards target
myTransform.position += myTransform.forward * moveSpeed * Time.deltaTime;
}
}