My "Explosion Recoil" in my game

I just want to show you the “recoil” I created in Unity3D.

That looked very odd.

You do realize Unity has this feature built in?

Why my recoil look odd?

And I didn’t know they released that…

But I didn’t use any script to do this.
My recoil works on Animations with Rigidbody…

It looked odd because it looks horribly unrealistic.

And if you use what I linked above you will get a much better result very easily.

Ok. I will try to do it like that in the link.

wut?