My First 2 Weeks in Unity.

Hi All

After taking the step into the world of 3D game Development ive found myself knee deep in shaders, assets, compile errors, some blood and defiantly sweat and a couple of tears!

But ultimately im loving cutting my teeth on this piece of software.

The forums have been nothing but invaluable, so thank you to you all as i couldn’t of got to where I am now without all the advise that is on here.

I will hold my hands up and admit i cannot script, but have logically programmed games and databases for many a year. I love a good flow chart! So Huttonggames Game Maker is going to be my wepon of choice.

Anyway, enough of all this random waffle and to get to my point.

Is UDK better than Unity!!

That is a joke!

My real question is regarding the standard assets.

Now im trying to develop a game where the lighting and mood of the scene is very important. I’ve been watching lighting tutorials over the past few days and have been going into greater depth.

What i dont really understand is what assets i should be importing when i start a new project.

Is the best method to import them all, and simply only use what you want, or adding asset by asset when you need them?

Ive downloaded a bunch of assets from the Unity Store, and when they bring up compile errors im wondering if it is because i do not have all the std assets imported.

My scripting Knowledge is 0 so debugging at the moment is tricky, but that’s next on my list.

Also im finding the simple undo function of unity to be unusable. The amount of times i cannot undo a movement is silly. Am i missing something here?

There are so many things to pick up, and its all there on the net, its just a silly question like above that’s got me stumped.

Any advise on the Assets and Undo would be great…

You can add as many assets as you want. What matters ultimately is what you build your players from; assets that are not used in builds don’t leave a footprint on the player. That being said, having tons and tons of assets can slow down your workflow (e.g. if you frequently switch build targets).

Most packages on the asset store should be self-contained but there probably are some that depend on assets from other packages. That should be clearly stated somewhere in there description or docs, though.

Thanks Rene

So I will sacrifice project speed, but ultimately they will not be built with the game if they are not used. Excellent…