My First Distributed Unity Game

Though it may be short, a bit buggy, and silent, I have finally released a game by myself to learn the process for finishing a game. I do plan on taking things I learned from this project into other games, but for now I will enjoy that satisfaction of building that first lean-to for other indies to walk b…oh…nvm. Wrong place to start quoting.

“My First Distributed Unity Game”, also known as BlockRocket, is a 2D side-scrolling platformer in which the player must charge their jumps to escape an underground cavern.

Story: You have woken up and can only see one shining light. That light points to a block, an eerie, colorful block. Your body fall down unconscious, but your spirit decides to live on in the block. Now you must escape this place to find someone to rescue your body.

Feel free to leave comments, feedback, or any hilarious bugs you find. I plan on adding levels, fixing bugs, and to learn while I do so.

Link to GoogleDrive

Some images posted here would probably help with more traffic.

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True, I’ll figure out some good ones.


Eh, the title screen says it all. (And shows the ui issue).

gameplay video, text, story and genre of the game will be also helpful :slight_smile:

The game is bare bones enough as it is (I could get Scott Cawthon up in here with story).

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Updated the ui. Scales transformation well now.