This is my first post so I’m not sure I’m doing this right.
Lets start with a pic of the Title Screen.
Meteoroids started off as an Asteroids clone. Let’s face it Asteroids is kinda the Hello World of game development. lol
I learned a lot from this game. I haven’t done any serious coding since the 80’s. Feels good to be back.
Here’s a screenshot of an exploding Meteoroid.
Shoot, I like explosions so much let’s see a bit more. Not sure what that says about me. LOL
I added a shield system powered by the players score. Here it is in action.
I also added random powerups/weapons. Here’s a shot of one of them.
Hopefully these pics are showing. As you can tell I love pics. lol
Here’s a short youtube video of my first beta tester.
Ok. so I’m sure you guys are all well let me play! I have to warn you that the game is still in beta and I haven’t decide how to distribute it yet. Some of the numbers may be tweeked a bit somewhere down the line. So here’s a dropbox link to the webplayer verson of Meteoroids.
All together it took me about 3 months. I downloaded Unity and spent the first month just reading and watching tutorials. Someone with a little experience could have probably pulled it off in 2 or 3 weeks I think.
I managed to smash that last bug that was hiding from me. Took me a couple of days to figure it out. lol
I threw some ads into it and published it to the Google Play Store. Feels awesome tell you what. I just wish I had a bit more feedback.
Feel free to check it out. Now it’s all about marketing. I always hated that part. I was never really good at it.
Well I guess it’s time for the next game I just have to decide which way to go.
Nice work man! Miles better than my first game (I think you can still find it in my activity feed).
It’s really cool seeing other people who didn’t give up through that steep learning curve.
All the effects were done with Particle systems, flares, and lights. The Meteoroids themselves are just a mesh with a gem shader with more particles added.
I started out using sprites which worked fine but there were some things I wanted to do that I just couldn’t pull off that way. Everything was done with 3D objects and physics.
After much deliberation I started working on the Full version of Meteoroids. Looks like it might take a bit of time to iron it all out. If you are interested you can check it out here:
Working on the full version brought up a couple of changes that I liked so I added some of those changes to this build. Here’s a web build of it.
I removed the level transition and made a couple of other small changes. A side effect of this is that the Meteoroids respawn within about 2 seconds or so. It raises the challenge tons. I like this version much better. Besides that it also removes the ads I had in place between levels. I personally hate ads but they are a necessary evil I think. At least that’s how I feel about them at the moment. I think with less ads the game runs much more smoothly and I think players may like the game a bit better.
As long as testing shows that there weren’t any problems introduced with this build I’ll be pushing it as an update on the playstore soon.