My first game (Shoot 'em up)

Hello,

I started playing around with Unity a few Month ago and now I’ve created my first game ever.
Its a 2D Shoot 'em up game with some roguelight elements and a progression system.
I started working on it in November and now its finally in a playable state.
Since Im a beginner at developing games it would be nice if you can give me some feedback about what i’ve done all right so far and what should be improved.

If you want you can try it at Shooty - DrNifflon

Show some Screenshots

Here is a short Video with some Gameplay:

Also thanks to all the useful threads that helped getting stuff working.

Looks OK. It could use some more refined art. That said, the gameplay looks pretty solid. The health bar floating above the player is bothering me way more than it should - perhaps make it a part of the UI?

Thank you for the fast reply!
I added an option so that you can now decide if you want the life at the bottom of the screen or next to the player.
Concerning the art: I tried deliberately to keep it simple so i could draw all of it myself. But you’re right it is definitely not the best looking game and in future i will make sure to have someone helping me with the art when I start a new project.

I played it for about 15 minutes and I quite like it.
I like the base building and managing aspact of it. And the running and gunning is pretty satisfying as well.
Each random drop seems to change your style of play massively which keeps the otherwhise simple gameplay interesting.
And the strategy aspect inbetween has a surprising ammount of depth.

My 2 biggest issues with the game are its difficulty curve and sense of progression.
It’s waaay too easy for the first few levels. Cramp up the enemy number a bit to keep players interested. I get that you are trying to easy the player in but you still might wanna steepen up the difficulty curve a little.
And the fact that you are fighting the same enemies, in the same wave patterns over the same background with the same starting weapon and starting speed doesn’t help either. Even just changing up the monotone background every now and then would help a lot I think.

Still though, I enjoyed myself.
Hell, I might even try to beat it at some point and give you a more in deapth review then.

Anyway, keep up the good work!

Thanks for your detailed reply inko! I will consider to revamp the difficulty curve and enemy spawn system in the beginning of the game and to add some more variation or visual feedback. Later in the game it gets harder but I will try to get it more chalenging at the beginning.

–Edit (21.01.2015)–
I Have now changed some things around and added some stuff to make the early game more interesting and to vary it up a bit more. Here’s a short list:

  • Difficulty at the beginning of a run a bit higher
  • added more visual feedback to some items
  • There can now spawn special enemys that are colorcoded and have some different attributes to normal enemys
  • overall progression of the difficulty is a bit less steep but starts a bit higher

I hope it helps to keep people interested in the early stage of the game