My first games

Hello everyone!

Today I’d like to tell you about my first finished game. It’s my first project made by Unity and the name of it is “In the deep, deep Cave”.

I have been studying game engine for half a year and it took me two months for the game development. So in this message I’d like to tell you how it was created My dream was to create a game I could play myself and share it with my friends. I decided to make a 8-bit graphics platformer.

https://play.google.com/store/apps/details?id=com.WhiteBirdsGame.DeepCave

It took me half a year to study basic programming and to get how to work with the main game framework.

One day I realized that I had to do something worthy and I should do it as fast as I can. I really needed a game but I didn’t want to waste years and years on it. So I set out to make a high-quality game in the shortest possible time. It became clear that to achieve this goal I would have to put a lot of effort, and so it happened - I often sat up until the morning and this was repeated almost every day for two weeks.

On my way, I had some troubles like bugs related to the code - the character died when it shouldn’t have to. While I had been creating the game for Android I had nearly 150 errors, as well as specific processing of unity pixel graphics: sometimes it blurs, becomes fuzzy. The problem with the game was solved by reinstalling the engine and clearing the cache – «Unity» wasn’t installed on disk C.

Also, unexpected trouble came from a place that wasn’t expected… On forums, you can often find the idea that Apple is having a hard time releasing games to its platform, but it turned out that there are problems with Google as well. The game was moderated for a week, during this week I managed to make an update, which in turn was checked for another week. There is no monetization in the game.

I built in “Unity” ads because they are available out of the box, just to demonstrate my skill with Unity Ads.

At least, the development of the game took me a month. The release of the game on Google Play took 2 weeks.

I am glad with the result of my work. Although, I understand that the game was not the limit of dreams, a lot can be improved, something can be removed. But as the first project I really like it, I’m glad that I was able to bring it to the end.

P.S. I don’t want to stop on it, but I would like to find a 2D artist for my next project. If someone wants to do the next project with me, write to Telegram: @ gfxcvgds

1 Like

Well done. Seems to run well.

1 Like

Thank you!