My first little test.

Hey.

Here is my first work in unity.
It is not a real game yet but i will soon make a first map (with start and a finish).

http://www.arongranberg.com/unity/game.html

I would like to here what you think about it.

It will take a while to load.

This is probably for UT but, whenever I exit from fullscreen mode in this webplayer, my system just hangs! I need to reset the mac! :cry:

If it is any help, I’m using the last model of powerbooks (1.67Ghz with ATI 9700) with Leopard.

Regards,
Afonso

Weird.

I does not do so on my computer.
I does not know so mouch about crashes in unity so i don’t know what the problem can be.

I will soon be out with an complete map.

I believe that it should be a Unity bug, since it is through the menu that shows when you right click in the browser.

That’s a great initial test. Very Super Monkey Ball.

Thanks.

I am right on coding an gui score counter so i will come soon with a small game.

That’s so cool! :smile: Awesomely psychedelic. Please make a full game out of it!

Nice job. Smooth and fun to play. Love the background/skybox. I can swivel the camera around though so it’s under the terrain.

You’re not alone. Check out what taumel has to say in this thread:

http://forum.unity3d.com/viewtopic.php?t=8002

Also, I love the rolling precision in this game. I have played a lot of rolling ball-games (and worked on one myself!), but nothing has ever had such well-controlled movement. Now, this might be considered a bit unrealistic, but I simply don’t care. It feels great.

Thanks for all the positive posts.
Now i have updated the game so it have a small scoring and finish thing.
try to roll to the torus at the end of the map.

And by the way the skybox is not mine i have copied it from another game.
And that with the camera i would like to know how i can fix. I have tried to make my own script but it is’nt going so well. you don’t know any script that prevent the camera from going trough walls?

And there is a bit of things on the gui that should not be there (shall change as fast i can).

http://arongranberg.com/unity/game.html

Not bad, although spookily familiar…

Also, you might want to revisit the jump control, so that it only works when you’re touching a floor (not just any surface). At the moment if you position the ball next to a wall and jump, you go miles up…

Heh, your using the art from Marble Blast. Are you trying to copy that game?

Well i have marble blast too.
I worked with that game engine before but then i started with this one.
yes i am sort of copying that game. I’m planing to do something else of it when i am finish with the base. if you look at the textures you can see they are nearly the same but I’m actually only copying the skybox every other texture have i made myself (except the wood texture), because i don’t know how to make a good skybox of my own. The reason that I’m copying (or doing very similar) the textures is that i want too see how i can do my code better (the rolling script then).

Then i wonder if you have any good ideas of what i can develop the game to?
Like a marble racing game or any other good ideas.