My first model(free download)

Hi, I just wanted to show my first game ready model I did today. And to get some feedback from you guys…

I’m primary working with vfx and 3d special effects, so this is a little bit different than my normal work.

I modeled this in 3ds max and sculpted it in mudbox, then baked normal maps from the high poly model.

Tris : 88
Edges : 94
Verts : 51

Web Player

So for those who want to download the model you can download it HERE

So, what do you say ? Good enough for a game ?

It’s also very simple, and just a test for working with normal maps in unity and baking from mudbox.

Thanks.

What is it? A rock?

umm, yeah. A rocky fence type tingy :wink:

Eh… the diffuse, normal map and spec map don’t match up.

The normal map is basically noise, there’s stones defined in the diffuse that aren’t in the normal map and the whole thing’s shiny like it’s made of plastic.

The scale of the stones is also really small, wrapping around like leopard print rather than it being the main components of the wall.

Reference is really important - google image “dry stone wall” or “dry stane dyke” and you’ll see that usually stones are sizeable and nicely chunky - there’s real definition in the surface value.

Check out these excellent tutorials on sculpting rocks, too;
http://wiki.polycount.com/EnvironmentSculpting#Rock_and_Stone

Thanks! that was just what I was looking for. I know the texture work was really bad. But I was not sure how the workflow between sculpting and texturing was,

So I’ll take a look at those tutorials and work some more on the model.