using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class MouseLook : MonoBehaviour
{
public float mouseSensitivity = 100f:
public Transform playerBody;
float XRotation = 0f;
// Start is called before the first frame update
void Start()
{
Cursor.lockState = CursorLockMode.Locked;
}
// Update is called once per frame
void Update()
{
float mouseX - Input.GetAxis("Mouse X") * mouseSensitivity * Time.deltaTime;
float mouseY - Input.GetAxis("Mouse Y") * mouseSensitivity * Time.deltaTime;
XRotation -= mouseY:
xRotation = Mathf.Clamp(xRotation, -90f, 90f);
transform.localRotation = Quaternion.Euler(xRotation, 0f, 0f);
playerBody.Rotate(Vector3.up * mouseX);
}
}
I cannot get my script to work…
Assets\MouseLook.cs(8,41): error CS1003: Syntax error, ‘,’ expected
Assets\MouseLook.cs(8,42): error CS1002: ; expected
Assets\MouseLook.cs(24,18): error CS1002: ; expected
Assets\MouseLook.cs(25,18): error CS1002: ; expected
Assets\MouseLook.cs(27,24): error CS1002: ; expected
Assets\MouseLook.cs(27,24): error CS1513: } expected