My first published game, and I am pretty satisfied

Update* Now Available on the Google Play store for Android, just make sure to read the store description.

This is my third project in Unity, my second in 2D, and my first published game. Its currently on the iOS app store for free and available for iPhone and iPad with iOS 5.0 or later.

I made an endless falling game called “Dodge Drop Pop”, where you are a ball that is falling from the sky as spikes are flying up at you. The object of the game to to collect the red coins which I modeled in maya then animated and took renders of to turn it into a sprite sheet. The rest of the visuals were done in photoshop.

The game is randomized with Random.Range so its always different. I also added leaderboards though Game Center.

My friends and I are having fun just trying to get a high score between each other so I consider that a victory. Check it out if you have time to kill! :smile: Also I plan to port it to android in the future.

https://itunes.apple.com/us/app/dodge-drop-pop/id881663687?mt=8

I need a device to test on. So once I can gather enough spare change I will start on it. I want to do it as soon as possible because I have other friends that want to play it but they have android devices.

@buygamescode.com The Android version is available now.

https://play.google.com/store/apps/details?id=com.smasters654.DodgeDropPopBuild

Unfortunately I had a problem with google play but everything works just make sure whoever is going to play it reads the store description for Android.

Looks okay, but for me the camera is too shaky. If id program it, I would use a smooth camera follow and smooth movement of the character :slight_smile:

@NickP_2 But the camera doesn’t move, the background is scrolling the UVs. Thanks for checking it out.

Oh, well that explains a lot :slight_smile:

Haha yeah I spent about a week try to get it to move as smooth as possible, even slowing down the sides and background but I think thats as smooth as it will get unfortunately.

What shader is it?

Since I wanted no lights in my scene I used the “Unlit/Texture” for the background and the Unlit/Transparent For the left and right spikes.