For my first script in unity i tired to make a very simple flying game.(Yes i know it is missing pitch and roll)
The first major issue is that when i try to yaw left it only increments by one degree every time i press the button, despite me having the yaw var at 5. Also how would i script it so you can just hold the button down? (with loops?)
The proboly are a million other things wrong with my script but oh well… thanks in advance.
var speedInput = 0;
var yaw = 10f;
function Start () {
}
function Update () {
if(Input.GetButtonDown("SpeedUp")){
speedInput++;
}
if(Input.GetButtonDown("SpeedDown")){
speedInput--;
}
transform.Translate(Vector3.forward * speedInput * Time.deltaTime);
Debug.Log(speedInput * Time.deltaTime); //This paragraph is for speed
if(Input.GetButtonDown("YawLeft")){
transform.Rotate(Vector3(0, -yaw * Time.deltaTime, 0));
}
if(Input.GetButtonDown("YawRight")){
transform.Rotate(Vector3(0, yaw * Time.deltaTime, 0)); //this "paragraph is for yaw"
}
}