I’m am trying to create a custom shader to give me control over most of Unity’s material properties. This is my first shader so I’ve been researching different shaders and trying to combine them into one shader so hopefully I can use only one shader for all my materials in Unity. I’m not exactly sure how optimized my shader is because I am new to game creation and coding in general.
This is what my shader can accomplished so far:
I would like to hear your opinions and what I could do to improve my shader.
I will be adding more features to my shader when I can or when I need them.