Hey gusy this is my first Unity game project. I’ve been using Unity3d for about a week so don’t be too harsh (though crits are welcome
).
Here is the link: http://davidsunityprojects.webs.com/index.html
Hey gusy this is my first Unity game project. I’ve been using Unity3d for about a week so don’t be too harsh (though crits are welcome
).
Here is the link: http://davidsunityprojects.webs.com/index.html
For a first project it’s looking good. Your animation blending between the walk and idle animation is nice and smooth.
Some constructive criticism :).
The animation requires some upper body movement like the torso moving with the shoulders as they swing. The walk should also have some movement on the y axis so it doesn’t look like the player is gliding around. Lastly the movement speed should be brought back to match the speed of the walk/run animation.
These things should really make your project pop. Can I ask which shader you are using on the actor? It looks like one of the built in Toon Shaders. If it is you’ve done a great job getting the mesh to work with it and not cause any “gaps” in the line.
Aside from that, well done, looks like a great start, especially for a starting week project.
Thanks! Yes, I did use the built in Toon Shader. I’ll try to get the animation and movment more synced like you said.
That’s one of the slickest looking uses of the toon shader I’ve seen. Good job. ![]()
Thanks!
I’ve updated the game (better animations and the character is textured). It is still the same link (see first post). Tell me what you think!
His eyes bother the hell out of me. Just my opinion, anyway looks really good and is super smooth.
I’ve done some work on the map (added cliff walls as bounderies) and am working on setting up the jumping stuff. so… update soon!
The upper body movement is looking better, but you have the arm motion going forward with the leg motion where they should be opposite. Looks a little weird.
Eg. When the right leg takes a step forward, the left arm should be swinging forward. At the moment the right arm swings forward when the right leg does.
Other than that good to see you’ve taken some on some of the suggestions. Can only get better with time.
Look closely at the terrain texture and players feet. You Slide!
Allright… I’ll try to improve that some more. I figured out jumping and have added some platforms so it’s comming along nicely. An update will be here very soon. ![]()
Allright, I updated the first the game. It’s still the same link (in first post). I had to take away the blob shadow because when you are on a floating platform the shadow shows on the platform and on the ground underneath it and that looks really bad.
Press space to jump.
Haha your walls look like massive teeth, that need brushing.
Now we’re getting a mash-up of art style here. The walls are realistic, the platforms are toon without outline, and the character is toon with outline. I don’t know if that’s what you intended (because it does look kinda cool), but just thought I’d mention it.
I fell through the ground after jumping too high! ![]()
That little ant is me!

Ha. I did raise the second platform so that your head dosn’t get stuck
also I fixed the weird shading on top of the platforms. I’m going to wait a bit for the next big update though.
Thanks for playing!
That is great. I like it. May I suggest walking backward capabilities?
Or allowing the player to walk towards the camera so you can see his face at some point.
Both
I did have that feature but I took it out because I ran across some problems. I’ll try to figure out how to add it back in.