My first Unity game, "TrashTech"

Hooray! I’ve been studying up on Unity for the past few months, and today’s the release of my first project with it. It’s a crushy-smashy arena physics game in space. I’m pretty happy with how it turned out, so hopefully y’all will agree! It’s got music and sound from David Carney, and I did the rest.

Play me!

And pretty please, give me some feedback!

Good job for your first game. I really like the mechanics, but you have a difficulty irregularity. The game progressively got harder until the level with the “possessed” spawners. I don’t know if I was doing something wrong or what, but that level was ridiculously hard compared to all of the previous levels. Other than that, I didn’t really notice anything else that was worth noting.

Wow, great game! I played up until level 10 or so. Crushing things with a force field of debris is a really satisfying game mechanic.

One thing I didn’t like: I realize the text contains story elements, but I mainly wanted to extract instructions from the text. Maybe I’m just stupid, but I don’t want to decipher a bunch of names when I want to be crushing things.

thats rigth…

Well done!
Also saw you had gotten some fans on the site.

Mango Man has a point. on this kind of games people like to get to action right away. And tend to skip text

Wasn’t always sure what I was doing, but it was a lot of fun. LOL