My first Unity Racing game

Hi, I am new here. :hushed:

Here is a preview video of my school project, which is a racing game with Unity.

Currently only the Main Menu, track, AI and the HUD have to be done, maybe a replay system if I have time. Physics scripting is basically done, hopefully I will add tyre wear, damage and fuel later.

and some screenshots:

1 Like

Dude, nice!

Did you make all this stuff yourself. If so, color me incredibly impressed. Looks very slick.

WOW thats all I can say right now…u the man.

ArnoldWong, I am very impressed to say the least, amazing job thus far! Only thing I can point out if I may, is the sounds of the back pressure on the up shift. I have spent a fare share of my time at the tracks, both in and out of cars, though I will admit none as extravagant as that in the video, but the noise was never so prominent in anything I have been around or in. That aside, all I can say is fantastic job!

Nice work, finally some quality.

Really like ya dash.

Amazing job!

Visuals and gameplay both look really nice. Great job

programming and the car model are done by me, the textures of the car are created by Wim Bries of my modding team. The track is taken from rFactor for testing and I will start a new one in this week.

Very nice job

How much time did this take this looks awsome cant wait to see what it looks like full version and the best part the car drives itself no hands!

I’ve got no words for you. That’s really amazing.

Looks incredible! I especially like it how the colors have been carefully selected in the environments, making it look very realistic. Also, he shaders rock.

Any AI?
Damage model?

Is this for release or is it just for fun?
Why would I buy this over Need for Speed: Shift 2 or GT5?

Sorry to be a downer just that you really need to ask yourself these questions when making games otherwise you’ll wonder why no one buys it when it’s released.

Looks nice though. Keep up the good work.

Looks AMAZING! Beside that, I fully agree on alex.loren’s comment on the sound. It was the only thing that struck my attention as being annoying.

Es muy fĂĄcil criticar Antonio Blackett , pero en su desarrollo se nota que le llevan ventaja.
Buen trabajo ArnoldWong.

It is very easy to criticize Antonio Blackett, but note that its development will take advantage.
ArnoldWong good job.

It’s a school project of myself, though I guess I will release it for free.
I will do the AI and maybe damage model if I have enough time, cause I have to submit the game to my school by the end of May.
Actually the cars are from my mod project for rFactor2 which calls “World Super GT 2”, and the cars are not less detailed than any games released out there, especially when it comes to the interiors =P
For progress of my mod: WSGT Archives - Bsimracing

Looks sounds great man! I did notice some sorting issues on the trees though, but that`s a Unity issue I guess. I would try to use a transparent cut-out material instead of the “normal” transparency material. That should fix the sorting issues I think.

Keep up the great work keep us posted!

Roald

looks nice overall keep it goin’ you really have something to showcase

Car Setup Menu and the HUD are fully functional now, I will upload some previews after I am done with taking photos for a street circuit of the game.

Dude- don’t give it free!
I would pay standard game price for something as good as this.
EDIT: Is the track sazuka, Japan?