Here is a preview video of my school project, which is a racing game with Unity.
Currently only the Main Menu, track, AI and the HUD have to be done, maybe a replay system if I have time. Physics scripting is basically done, hopefully I will add tyre wear, damage and fuel later.
ArnoldWong, I am very impressed to say the least, amazing job thus far! Only thing I can point out if I may, is the sounds of the back pressure on the up shift. I have spent a fare share of my time at the tracks, both in and out of cars, though I will admit none as extravagant as that in the video, but the noise was never so prominent in anything I have been around or in. That aside, all I can say is fantastic job!
programming and the car model are done by me, the textures of the car are created by Wim Bries of my modding team. The track is taken from rFactor for testing and I will start a new one in this week.
Looks incredible! I especially like it how the colors have been carefully selected in the environments, making it look very realistic. Also, he shaders rock.
Is this for release or is it just for fun?
Why would I buy this over Need for Speed: Shift 2 or GT5?
Sorry to be a downer just that you really need to ask yourself these questions when making games otherwise youâll wonder why no one buys it when itâs released.
Itâs a school project of myself, though I guess I will release it for free.
I will do the AI and maybe damage model if I have enough time, cause I have to submit the game to my school by the end of May.
Actually the cars are from my mod project for rFactor2 which calls âWorld Super GT 2â, and the cars are not less detailed than any games released out there, especially when it comes to the interiors =P
For progress of my mod: WSGT Archives - Bsimracing
Looks sounds great man! I did notice some sorting issues on the trees though, but that`s a Unity issue I guess. I would try to use a transparent cut-out material instead of the ânormalâ transparency material. That should fix the sorting issues I think.