My first unnamed Unity project

Hi everyone!

I just downloaded my copy of the free version of Unity a couple of days ago and have spent the time since getting comfortable with the editor and going through the manual and tutorials.

The purpose of my first game will be to learn how to use Unity (and also to see whether I in the future want to upgrade to Pro). I am a programmer and not very good at modelling or texturing or anything fancy like that. So for this game I plan on using two different character models (that are textured, rigged and has a few animations) and the rest of the art will just be the simple shapes offered by Unity.

So far I have a test scene set up and am about to write my first script! The game is influenced by Jagged Alliance and X-Com like games. The plan is that the user will control a squad of four soldiers in turn-based combat against some very evil robots. I also hope to be able to add some roleplay features like upgradable skills and weapons.

I’ll keep those interested updated here and I might also ask a few questions when needed! :slight_smile:

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Anyone know how I can change the size of the image so it doesn’t come up so big (I mean in this post, not the actual image)?
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-Andreas

I think this image size is ok for this forum :wink:

I guess I’ll leave it like that then! :slight_smile:

So I might have a stupid question (but I haven’t been able to find the answer when searching so I guess I’m forced to ask here…):

A script I just added can’t compile because “Camera does not contain a definition for main”.

So basically I can’t find the main camera. I double checked and it is tagged as “MainCamera”.

Does it matter that the camera is the child of another object?

Appreciate any help I can get!

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Problem solved!

I’m currently working on getting some type of navigation mesh into the game. I have no experience of this since before so we’ll see what the result becomes.

My current progress is that I can automatically generate the boundaries of where the player can move within the scene.

Nice job man, but just to not have to reinvent the wheel, you can find some ready solutions around about pathfinding and AI management, maybe you’d find this a little time saver.

Thanks for the tip! I had looked before and tried one tool but didn’t like it…
Your post made me look again and found A* which seems great!

Saved me some work! :slight_smile: