My friends and I are planning to make a pixel story game, I want to make it with playmaker, can I get some advice on reducing bugs, please,Many thanks
My friends and I are planning to make a pixel story game, I want to make it with playmaker, can I ge
The game is probably like SABBAT OF THE WITCH
as a beginner the only way to reduce bugs is by gaining experience.
what you can do is help yourself solve bugs more easily by logging your code heavily such that pretty much everything that is happening in the game can be confirmed by watching the output log. This will save you time of having to guess where problem spot in code is.
Adhere foremost to DRY and single responsibility principles: https://www.makeuseof.com/tag/basic-programming-principles/
Then be prepared to start over (extends #9 in that list). The good thing is, you can apply what you’ve learned to a specific subystem, rewriting it, without breaking too much of your other stuff if you adhered to the first two principles above. That gets you going and learning.
Though at some point when the majority of work shifts to creating content and playtesting, that’s where you should be cautious about completely rewriting a system because it could alter what you have in ways that require you to touch and test all the existing content.