I built my game, I’ve noticed it crashing on a couple of devices.
One is a low-end device, Samsung Galaxy Fame S6810
The game starts, I can see my start menu, as soon as it is supposed to show a small intro video it always crashes. I’m wondering if it has something to do with the phone’s very small resolution (320 x 480), or its memory, since my game is 3D. Is there any way to diagnose the real reason?
The other case is about a ZTE Blade. I’ve made my game compatible with devices with Android 2.3 and above, as I can see here:
the phone supports android 2.2, but my friend has installed Cyanogenmod 2.3.7.
Is this the reason why my friend is getting a
“your device isnt compatible with this version”
message?
The truth is that this is my first game, so although I did try to make it quite light in resources (by reducing draw calls and polys/verts) it is possible that I may have done something not 100% efficient.
I’ve tried installing my game to my low-end tablet though (Eken A90) which is having quite a hard time with a lot of other tasks (even browsing can be a pain in the a$$ somethimes), and it seems to be running fine. I consider a few glitches unimportant. So I was wondering if I could figure out somehow exactly what is causing the issue, with some form of debugging, even if I have to borrow my friend’s device and testing it while usb-connected to Unity.
I can provide a link to my game in Google Play for further testing, I don’t know if this is considered advertising and it’s against the rules of this forum.