My game have iap consume problem only ios 13 not 14

purchase and shut down the app and restart the app i can get recovery consume at ios 14 now

but 13 i see only spinner forever

what is the difference between ios 13 and 14 at consume process?

There should be no differences. If you can reproduce, the device logs will be helpful. Place Debug.Log statements in your ProcessPurchase method https://discussions.unity.com/t/700551 . You won’t want to be using Codeless, perhaps compare to the sample IAP project here. Also, ensure to be using IAP 3.0.1 https://discussions.unity.com/t/700293

thank you jeff

is iap library version in unity purchasing folder > license.txt file correct ? it says google play billing library v3.0.1

IAP 3.0.1 is the correct IAP version. To confirm the version of Unity IAP you are using, go to menu Window/Unity IAP/IAP Updates…