My game is now on steam, some of our players say that the game crashes after loading. When I look at the log files, I see the following and I can’t find a solution. There is no crash notification in the log file. i share the file and my code
Mono path[0] = ‘D:/steam/steamapps/common/Car For Sale Simulator 2023/Car For Sale Simulator 2023_Data/Managed’
Mono config path = ‘D:/steam/steamapps/common/Car For Sale Simulator 2023/MonoBleedingEdge/etc’
Initialize engine version: 2020.3.22f1 (e1a7f79fd887)
[Subsystems] Discovering subsystems at path D:/steam/steamapps/common/Car For Sale Simulator 2023/Car For Sale Simulator 2023_Data/UnitySubsystems
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: NVIDIA GeForce GT 1030 (ID=0x1d01)
Vendor:
VRAM: 1981 MB
Driver: 31.0.15.3179
Begin MonoManager ReloadAssembly
- Completed reload, in 0.327 seconds
Initializing input.
New input system (experimental) initialized
Input initialized.
Initialized touch support.
Couldn’t create a Convex Mesh from source mesh “Box001” within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
Couldn’t create a Convex Mesh from source mesh “Box001” within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
Couldn’t create a Convex Mesh from source mesh “Box001” within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
The tree Plant_Bush must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
Direct3D: detected that using refresh rate causes time drift. Will stop trusting refresh rate until the game window is moved.
Direct3D: detected that vsync is broken (it does not limit frame rate properly). Delta time will now be calculated using cpu-side time stampling until the game window is moved.
UnloadTime: 1.002300 ms
Starting Nature Renderer…
Hardware Info
Graphics Device Name: NVIDIA GeForce GT 1030
Graphics Device Type: Direct3D11
Graphics Device Vendor: NVIDIA
Graphics Device Vendor ID: 4318
Graphics Device Version: Direct3D 11.0 [level 11.1]
Graphics Memory: 1981
Graphics MultiThreaded: False
Graphics Shader Level: 50
Max Compute Buffer Inputs: 32
Processor Count: 8
Supports Compute Shaders: True
Supports Instancing: True
Memory: 12279
The referenced script on this Behaviour (Game Object ‘RCCCanvas’) is missing!
The referenced script on this Behaviour (Game Object ‘Cinematic Camera System’) is missing!
The referenced script on this Behaviour (Game Object ‘Animation’) is missing!
The referenced script on this Behaviour (Game Object ‘Mobile Drag’) is missing!
The referenced script on this Behaviour (Game Object ‘Drag’) is missing!
Graphics.CopyTexture source and destination have different master texture limits. Source 3, Destination 0
Graphics.CopyTexture source and destination have different master texture limits. Source 3, Destination 0
Graphics.CopyTexture source and destination have different master texture limits. Source 3, Destination 0
Graphics.CopyTexture source and destination have different master texture limits. Source 3, Destination 0
Graphics.CopyTexture source and destination have different master texture limits. Source 3, Destination 0
Graphics.CopyTexture source and destination have different master texture limits. Source 3, Destination 0
Graphics.CopyTexture source and destination have different master texture limits. Source 3, Destination 0
Graphics.CopyTexture source and destination have different master texture limits. Source 3, Destination 0
Graphics.CopyTexture source and destination have different master texture limits. Source 3, Destination 0
Graphics.CopyTexture source and destination have different master texture limits. Source 3, Destination 0
Graphics.CopyTexture source and destination have different master texture limits. Source 3, Destination 0
Graphics.CopyTexture source and destination have different master texture limits. Source 3, Destination 0
Graphics.CopyTexture source and destination have different master texture limits. Source 3, Destination 0
Graphics.CopyTexture source and destination have different master texture limits. Source 3, Destination 0
Graphics.CopyTexture source and destination have different master texture limits. Source 3, Destination 0
Graphics.CopyTexture source and destination have different master texture limits. Source 3, Destination 0
Graphics.CopyTexture source and destination have different master texture limits. Source 3, Destination 0
Graphics.CopyTexture source and destination have different master texture limits. Source 3, Destination 0
Graphics.CopyTexture source and destination have different master texture limits. Source 3, Destination 0
Graphics.CopyTexture source and destination have different master texture limits. Source 3, Destination 0
Graphics.CopyTexture source and destination have different master texture limits. Source 3, Destination 0
Graphics.CopyTexture source and destination have different master texture limits. Source 3, Destination 0
Graphics.CopyTexture source and destination have different master texture limits. Source 3, Destination 0
Graphics.CopyTexture source and destination have different master texture limits. Source 3, Destination 0
Graphics.CopyTexture source and destination have different master texture limits. Source 3, Destination 0
Graphics.CopyTexture source and destination have different master texture limits. Source 3, Destination 0
Graphics.CopyTexture source and destination have different master texture limits. Source 3, Destination 0
Graphics.CopyTexture source and destination have different master texture limits. Source 3, Destination 0
Graphics.CopyTexture source and destination have different master texture limits. Source 3, Destination 0
Graphics.CopyTexture source and destination have different master texture limits. Source 3, Destination 0
Graphics.CopyTexture source and destination have different master texture limits. Source 3, Destination 0
Graphics.CopyTexture source and destination have different master texture limits. Source 3, Destination 0
Graphics.CopyTexture source and destination have different master texture limits. Source 3, Destination 0
Graphics.CopyTexture source and destination have different master texture limits. Source 3, Destination 0
Graphics.CopyTexture source and destination have different master texture limits. Source 3, Destination 0
Graphics.CopyTexture source and destination have different master texture limits. Source 3, Destination 0
Graphics.CopyTexture source and destination have different master texture limits. Source 3, Destination 0
Graphics.CopyTexture source and destination have different master texture limits. Source 3, Destination 0
Graphics.CopyTexture source and destination have different master texture limits. Source 3, Destination 0
Graphics.CopyTexture source and destination have different master texture limits. Source 3, Destination 0
Graphics.CopyTexture source and destination have different master texture limits. Source 3, Destination 0
Graphics.CopyTexture source and destination have different master texture limits. Source 3, Destination 0
Graphics.CopyTexture source and destination have different master texture limits. Source 3, Destination 0
Graphics.CopyTexture source and destination have different master texture limits. Source 3, Destination 0
Graphics.CopyTexture source and destination have different master texture limits. Source 3, Destination 0
Graphics.CopyTexture source and destination have different master texture limits. Source 3, Destination 0
Graphics.CopyTexture source and destination have different master texture limits. Source 3, Destination 0
Graphics.CopyTexture source and destination have different master texture limits. Source 3, Destination 0
Graphics.CopyTexture source and destination have different master texture limits. Source 3, Destination 0
Graphics.CopyTexture source and destination have different master texture limits. Source 3, Destination 0
Graphics.CopyTexture source and destination have different master texture limits. Source 3, Destination 0
Graphics.CopyTexture source and destination have different master texture limits. Source 3, Destination 0
Graphics.CopyTexture source and destination have different master texture limits. Source 3, Destination 0
Graphics.CopyTexture source and destination have different master texture limits. Source 3, Destination 0
Graphics.CopyTexture source and destination have different master texture limits. Source 3, Destination 0
Graphics.CopyTexture source and destination have different master texture limits. Source 3, Destination 0
Graphics.CopyTexture source and destination have different master texture limits. Source 3, Destination 0
Graphics.CopyTexture source and destination have different master texture limits. Source 3, Destination 0
Graphics.CopyTexture source and destination have different master texture limits. Source 3, Destination 0
Graphics.CopyTexture source and destination have different master texture limits. Source 3, Destination 0
Graphics.CopyTexture source and destination have different master texture limits. Source 3, Destination 0
Graphics.CopyTexture source and destination have different master texture limits. Source 3, Destination 0
Graphics.CopyTexture source and destination have different master texture limits. Source 3, Destination 0
Graphics.CopyTexture source and destination have different master texture limits. Source 3, Destination 0
Graphics.CopyTexture source and destination have different master texture limits. Source 3, Destination 0
Graphics.CopyTexture source and destination have different master texture limits. Source 3, Destination 0
Graphics.CopyTexture source and destination have different master texture limits. Source 3, Destination 0
Graphics.CopyTexture source and destination have different master texture limits. Source 3, Destination 0
CommandBuffer: temporary render texture not found while executing (Blit source)
<color=green>Saving data!
<color=green>Saving data is done!
Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 274.932300 ms
DontDestroyOnLoad only works for root GameObjects or components on root GameObjects.
Translation not found: dialogue_want_buy_car0 (Turkish).
Translation not found: skill_showFeel (Turkish).
Translation not found: skill_showFeelDesc (Turkish).
Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
loading game
start load Office
office loading
loading my cars!
loading my cars! is done
office loading done
completed load Office
start load Game
loading gm
loading gm is done
completed load Game
start load Tax
loading tax!
loading tax! is done
completed load Tax
start load Bank
loading bank
loading bank is done
completed load Bank
start load Inventory
loading inventory
loading inventory is done
completed load Inventory
start load Skills
loading skills
loading all skills is done
loading skill exp
loading skill exp is done
loading skills is done
completed load Skills
start load Time
loading time manager
loading time manager is done
completed load Time
start load Decoration
loading decoration
loading decoration is done
completed load Decoration
start load Tutorial
loading tutorial
loading tutorial is done
completed load Tutorial
loading all game!
wait 0.3f
I debugged everywhere to find out where it crashed
before
yield return new WaitForSeconds(0.3f);
Now
yield return new WaitForSecondsRealtime(0.3f);
I thought maybe that’s why it’s giving an error. but that didn’t solve it
My code is Attached Files