Hello guys, I make an 3D game for Window Phone.
When I test it on Lumia 525, the FPS are too low. I don’t know how to display it on phone’s screen, but I think its maybe 10 - 15, the game is lagged and music is interrupted.
However, when I build to an .APK file and run on LG L9, it work perfectly. No lag, the music is played continuously.
This is the system specifications of 2 phones:
They have the same RAM memory, number of CPU and its speed but the GPU is different. I don’t know much about these specifications means. But I think the GPU of LG L9 is more powerful than 525. Is that true ? Or Unity optimize for android better than WP ? How can I optimize my game for Window Phone ?
PS: I use this script to count how many “drawcalls” functions are called. And here is result (I run the game at resolutions of 800x480 on my PC):
PS2: Sorry, I’m not a native English ![]()