My game is lagged when I test on Lumia 525

Hello guys, I make an 3D game for Window Phone.
When I test it on Lumia 525, the FPS are too low. I don’t know how to display it on phone’s screen, but I think its maybe 10 - 15, the game is lagged and music is interrupted.
However, when I build to an .APK file and run on LG L9, it work perfectly. No lag, the music is played continuously.

This is the system specifications of 2 phones:

They have the same RAM memory, number of CPU and its speed but the GPU is different. I don’t know much about these specifications means. But I think the GPU of LG L9 is more powerful than 525. Is that true ? Or Unity optimize for android better than WP ? How can I optimize my game for Window Phone ?

PS: I use this script to count how many “drawcalls” functions are called. And here is result (I run the game at resolutions of 800x480 on my PC):

PS2: Sorry, I’m not a native English :slight_smile:

You’re probably deploying in debug mode. This runs very slowly. Change to release mode (open the solution in Visual Studio and deploy from there), making sure to change the build type to release.

I have the same slowness on my Lumia 920, but in release build it runs perfectly.

Thanks for your help. I tried to change to “release” mode but the problem’s still exist

I tried another modes and the “Master” mode worked for me. It make my game run on Lumia 525 perfectly. Thanks

You should always use ‘Master’ for Windows Phone in production.