I am new to unity, creating my first 3D mobile game and I ran into some issues while testing it on weaker phones.
I know this is a really common problem but I’v tried a lot of techniques like occlusion culling and tried to set my application fps to 60, -1, I’v turned off the v-sync and a lot of other things.
In the code that I am working on, there are a lot of colliders, and collision detections, maybe that is what causing all of the lagging?
thanks for your help.
I am using unity 2019.1.9f