Hey everybody, looking for some good advice here. I’ve made a game called Realm Roamer, some of you may of seen it a while ago in the “Works in progress” part of the forum which I will link to (http://forum.unity3d.com/threads/133791-Realm-Roamer). There are a few videos on that thread which I will also post here (www.youtube.com/user/realmroamergame), bear in mind the videos are quite old, I need to get round to making a new one as I have made some pretty major changes to the game since then but the videos give the basic idea. To be brutally honest you could consider this game just to be an edited version of the Unity Lerpz platformer tutorial, that being said I have put a tremendous amount of time into this game and it even managed to get me into the shortlist for a Bafta young game designers game making award (http://ygd.bafta.org/2012-game-making-nominees).
Personally I enjoy playing the game although I would say that because I made it :P, friends have played it and there were mixed opinions, some liked it, some didn’t. I thought about selling it on something like Desura but with Steams new Greenlight idea I’ve now thought about maybe putting it on that. I guess my question is should I go for it or do you think the game doesn’t really have a chance? I’ve always thought nothing will happen if I don’t try, so it’s better to try knowing there’s a chance that it will go well.
Thanks for the comment, Desura was an option I would defiantly consider however I feel Steam would offer a larger audience (I’m just assuming I have nothing really to base than on :P) so I wouldn’t mind the cost, as for kick starter I beleive you have to be 18 so I’m too young unfortunately.
You could easily ask your parents,guardian,freind,or older brother/sister to base there account on the kickstarter page.This would give you a basis for votes on green light as well as your fan base on kickstarter can vote you up. It unlocks the cost and voting requirements also i would try sites such as http://www.indiedb.com/
Hi Matt. As a team with a game that was greenlit on Oct 15th, we can hopefully provide some insight. With such a large audience you will encounter quite a few strongly opinionated and highly critical gamers. Any game hoping to stand a chance on greenlight has to have one or more of the following: great graphics, great gameplay, something unique, an existing community of fans, good marketing materials. You also need a professional attitude and strong communication skills to manage expectations and the negative comments that will get written. Steam Gamers also want games made for desktop, and not ports of mobile or flash games - no great surprise there.
So if when you compare your game to those that have been greenlit you feel you are ready, go for it. There’s no substitute for belief in yourself. However, also being able to objectively assess your game is equally as important. If you were to successfully graduate greenlight, then you are ready for kickstarter and would likely succeed assuming your goal isn’t ridiculous. If you don’t graduate, you will still learn some valuable lessons on the way.
Hello, I wouldn’t mind receiving critical comments too much, I’ve done some Youtube videos in the past which every now and then get a critical comment here and there so I’ve become more used to them. I’m starting to lean more towards Desura now though; seeing as this is my first game. I can always move the game onto Steam as well if the Desura community likes it. Steams still tempting though, looks like I have some decisions to make.
Thanks for wishing me luck, unfortunately I didn’t win. Congratulations on your game being green lit.