EDIT Whenever resolution is changed with the new GUI, it runs a check through registry and appears to print out a log file. If you have anything in your code that runs that tries to change your game’s resolution at all, it will trigger a massive hard-drive intensive read/write process that’ll take a crap on people’s computers.
That was the case in my situation ***
It seems you are reading and writing out some debug log file like 30+ times per second. This would be creating lag for the majority of players of my game. Is there something I can do on my end or can we get some sort of hotfix for this? Can’t have the hard drive being access this much in one second it’s unreasonable.
NOTE this is 4.6 release candidate AND it is a WEBPLAYER game, not standalone.
Update I submitted my project file to Unity. I spent hours disabling stuff in my hierarchy trying to pinpoint what was causing these log writes. It doesn’t do it in editor, only when a webplayer is exported and I really do not have any code that can write logs out like that at all so I just don’t know.
No one? This is the log file then it just repeats at the end. I really need to get rid of this. People’s games are crashing due to the load on their hard drive. The file size grows indefinitely while the game is open and, each day, it creates a new text file. It’s only a matter of time before people’s hard drives get cluttered by a series of 10 meg text files.
It is web player only but I just checked the standalone and Use Player Log is unticked. It’s also randomly reading through the registry closing and opening values at like 100+ per second on top of generating the log. Yes this is beta build.
I have a similar issue (in “idle goo”, also on kongregate), but for me it’s not related to the debug log (i think, there are no exceptions logged, and the file size doesn’t grow very fast), but rather to a canvasgroup visibility/raycast issue (?supposedly?) that i can circumvent by disabling the gameobjects (but that breaks the background reordering of the layoutgroups children, and causes other issues as well).
What tools you use to debug these kind of things (disk/registry wites)? maybe i can take a look too on my end.