my game won't build for android

i have these errors when i try to build i have no idea what they mean and how to fix this
need help please

Failed running

Failed running C:\Program Files\Unity\Hub\Editor\2019.2.17f1\Editor\Data\il2cpp/build/il2cpp.exe --convert-to-cpp --emit-null-checks --enable-array-bounds-check --dotnetprofile=“unityaot” --compile-cpp --libil2cpp-static --platform=“Android” --architecture=“ARMv7” --configuration=“Release” --outputpath=“C:\Users\Bruno\Documents\Projectos Unity\Chameleon Ball\Temp\StagingArea\assets\bin\Data\Native\armeabi-v7a\libil2cpp.so” --cachedirectory=“C:\Users\Bruno\Documents\Projectos Unity\Chameleon Ball\Assets..\Library\il2cpp_android_armeabi-v7a/il2cpp_cache” --additional-include-directories=“C:/Program Files/Unity/Hub/Editor/2019.2.17f1/Editor/Data/PlaybackEngines/AndroidPlayer/Tools\bdwgc/include” --additional-include-directories=“C:/Program Files/Unity/Hub/Editor/2019.2.17f1/Editor/Data/PlaybackEngines/AndroidPlayer/Tools\libil2cpp/include” --tool-chain-path=“C:/Program Files/Unity/Hub/Editor/2019.2.17f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK” --profiler-report --map-file-parser=“C:/Program Files/Unity/Hub/Editor/2019.2.17f1/Editor/Data/Tools/MapFileParser/MapFileParser.exe” --directory=“C:/Users/Bruno/Documents/Projectos Unity/Chameleon Ball/Temp/StagingArea/assets/bin/Data/Managed” --generatedcppdir=“C:/Users/Bruno/Documents/Projectos Unity/Chameleon Ball/Temp/StagingArea/Il2Cpp/il2cppOutput”

stdout:
Building libil2cpp.so with AndroidToolChain
Output directory: C:\Users\Bruno\Documents\Projectos Unity\Chameleon Ball\Temp\StagingArea\assets\bin\Data\Native\armeabi-v7a
Cache directory: C:\Users\Bruno\Documents\Projectos Unity\Chameleon Ball\Library\il2cpp_android_armeabi-v7a\il2cpp_cache
ObjectFiles: 179 of which compiled: 0
Total compilation time: 99 milliseconds.
il2cpp.exe didn’t catch exception: Unity.IL2CPP.Building.BuilderFailedException: C:\Program Files\Unity\Hub\Editor\2019.2.17f1\Editor\Data\PlaybackEngines\AndroidPlayer\NDK\toolchains\llvm\prebuilt\windows-x86_64\bin\clang++ @“C:\Users\Bruno\AppData\Local\Temp\tmpFBE5.tmp” -o “C:\Users\Bruno\Documents\Projectos Unity\Chameleon Ball\Library\il2cpp_android_armeabi-v7a\il2cpp_cache\linkresult_CEF3F1955388AFBED55C28621190CD67\libil2cpp.so” -shared -Wl,-soname,libil2cpp.so -Wl,–no-undefined -Wl,-z,noexecstack -Wl,–gc-sections -Wl,–build-id --sysroot “C:\Program Files\Unity\Hub\Editor\2019.2.17f1\Editor\Data\PlaybackEngines\AndroidPlayer\NDK\platforms\android-16\arch-arm” -gcc-toolchain “C:\Program Files\Unity\Hub\Editor\2019.2.17f1\Editor\Data\PlaybackEngines\AndroidPlayer\NDK\toolchains\arm-linux-androideabi-4.9\prebuilt\windows-x86_64” -target armv7-none-linux-androideabi -Wl,–wrap,sigaction -L “C:\Program Files\Unity\Hub\Editor\2019.2.17f1\Editor\Data\PlaybackEngines\AndroidPlayer\NDK\sources\cxx-stl\gnu-libstdc++\4.9\libs\armeabi-v7a” -lgnustl_static -latomic -llog -rdynamic -fuse-ld=gold.exe

C:\Program Files\Unity\Hub\Editor\2019.2.17f1\Editor\Data\PlaybackEngines\AndroidPlayer\NDK\toolchains\arm-linux-androideabi-4.9\prebuilt\windows-x86_64/lib/gcc/arm-linux-androideabi/4.9.x/…/…/…/…/arm-linux-androideabi/bin\ld.gold.exe: error: C:/Users/Bruno/Documents/Projectos Unity/Chameleon Ball/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/9BEFF65F7472A4C9A77148E2B66193E6.o: section name section has wrong type: 2621440
C:\Program Files\Unity\Hub\Editor\2019.2.17f1\Editor\Data\PlaybackEngines\AndroidPlayer\NDK\toolchains\arm-linux-androideabi-4.9\prebuilt\windows-x86_64/lib/gcc/arm-linux-androideabi/4.9.x/…/…/…/…/arm-linux-androideabi/bin\ld.gold.exe: error: C:/Users/Bruno/Documents/Projectos Unity/Chameleon Ball/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/1166360A30FF0F7A0489A01B5FC677A0.o: section name section has wrong type: 2621440
C:\Program Files\Unity\Hub\Editor\2019.2.17f1\Editor\Data\PlaybackEngines\AndroidPlayer\NDK\toolchains\arm-linux-androideabi-4.9\prebuilt\windows-x86_64/lib/gcc/arm-linux-androideabi/4.9.x/…/…/…/…/arm-linux-androideabi/bin\ld.gold.exe: error: C:/Users/Bruno/Documents/Projectos Unity/Chameleon Ball/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/E53F25C147A77371D5BD5938331B90D8.o: section name section has wrong type: 2621440
C:\Program Files\Unity\Hub\Editor\2019.2.17f1\Editor\Data\PlaybackEngines\AndroidPlayer\NDK\toolchains\arm-linux-androideabi-4.9\prebuilt\windows-x86_64/lib/gcc/arm-linux-androideabi/4.9.x/…/…/…/…/arm-linux-androideabi/bin\ld.gold.exe: fatal error: C:/Users/Bruno/Documents/Projectos Unity/Chameleon Ball/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/E53F25C147A77371D5BD5938331B90D8.o: attempt to map 3851419648 bytes at offset 3818917888 exceeds size of file; the file may be corrupt
clang++.exe: error: linker command failed with exit code 1 (use -v to see invocation)

em Unity.IL2CPP.Building.CppProgramBuilder.PostprocessObjectFiles(HashSet`1 objectFiles, CppToolChainContext toolChainContext)
em Unity.IL2CPP.Building.CppProgramBuilder.Build(IBuildStatistics& statistics)
em il2cpp.Program.DoRun(String args)
em il2cpp.Program.Run(String args)
em il2cpp.Program.Main(String args)
stderr:

Excep��o n�o processada: Unity.IL2CPP.Building.BuilderFailedException: C:\Program Files\Unity\Hub\Editor\2019.2.17f1\Editor\Data\PlaybackEngines\AndroidPlayer\NDK\toolchains\llvm\prebuilt\windows-x86_64\bin\clang++ @“C:\Users\Bruno\AppData\Local\Temp\tmpFBE5.tmp” -o “C:\Users\Bruno\Documents\Projectos Unity\Chameleon Ball\Library\il2cpp_android_armeabi-v7a\il2cpp_cache\linkresult_CEF3F1955388AFBED55C28621190CD67\libil2cpp.so” -shared -Wl,-soname,libil2cpp.so -Wl,–no-undefined -Wl,-z,noexecstack -Wl,–gc-sections -Wl,–build-id --sysroot “C:\Program Files\Unity\Hub\Editor\2019.2.17f1\Editor\Data\PlaybackEngines\AndroidPlayer\NDK\platforms\android-16\arch-arm” -gcc-toolchain “C:\Program Files\Unity\Hub\Editor\2019.2.17f1\Editor\Data\PlaybackEngines\AndroidPlayer\NDK\toolchains\arm-linux-androideabi-4.9\prebuilt\windows-x86_64” -target armv7-none-linux-androideabi -Wl,–wrap,sigaction -L “C:\Program Files\Unity\Hub\Editor\2019.2.17f1\Editor\Data\PlaybackEngines\AndroidPlayer\NDK\sources\cxx-stl\gnu-libstdc++\4.9\libs\armeabi-v7a” -lgnustl_static -latomic -llog -rdynamic -fuse-ld=gold.exe

C:\Program Files\Unity\Hub\Editor\2019.2.17f1\Editor\Data\PlaybackEngines\AndroidPlayer\NDK\toolchains\arm-linux-androideabi-4.9\prebuilt\windows-x86_64/lib/gcc/arm-linux-androideabi/4.9.x/…/…/…/…/arm-linux-androideabi/bin\ld.gold.exe: error: C:/Users/Bruno/Documents/Projectos Unity/Chameleon Ball/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/9BEFF65F7472A4C9A77148E2B66193E6.o: section name section has wrong type: 2621440
C:\Program Files\Unity\Hub\Editor\2019.2.17f1\Editor\Data\PlaybackEngines\AndroidPlayer\NDK\toolchains\arm-linux-androideabi-4.9\prebuilt\windows-x86_64/lib/gcc/arm-linux-androideabi/4.9.x/…/…/…/…/arm-linux-androideabi/bin\ld.gold.exe: error: C:/Users/Bruno/Documents/Projectos Unity/Chameleon Ball/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/1166360A30FF0F7A0489A01B5FC677A0.o: section name section has wrong type: 2621440
C:\Program Files\Unity\Hub\Editor\2019.2.17f1\Editor\Data\PlaybackEngines\AndroidPlayer\NDK\toolchains\arm-linux-androideabi-4.9\prebuilt\windows-x86_64/lib/gcc/arm-linux-androideabi/4.9.x/…/…/…/…/arm-linux-androideabi/bin\ld.gold.exe: error: C:/Users/Bruno/Documents/Projectos Unity/Chameleon Ball/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/E53F25C147A77371D5BD5938331B90D8.o: section name section has wrong type: 2621440
C:\Program Files\Unity\Hub\Editor\2019.2.17f1\Editor\Data\PlaybackEngines\AndroidPlayer\NDK\toolchains\arm-linux-androideabi-4.9\prebuilt\windows-x86_64/lib/gcc/arm-linux-androideabi/4.9.x/…/…/…/…/arm-linux-androideabi/bin\ld.gold.exe: fatal error: C:/Users/Bruno/Documents/Projectos Unity/Chameleon Ball/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/E53F25C147A77371D5BD5938331B90D8.o: attempt to map 3851419648 bytes at offset 3818917888 exceeds size of file; the file may be corrupt
clang++.exe: error: linker command failed with exit code 1 (use -v to see invocation)

em Unity.IL2CPP.Building.CppProgramBuilder.PostprocessObjectFiles(HashSet`1 objectFiles, CppToolChainContext toolChainContext)
em Unity.IL2CPP.Building.CppProgramBuilder.Build(IBuildStatistics& statistics)
em il2cpp.Program.DoRun(String args)
em il2cpp.Program.Run(String args)
em il2cpp.Program.Main(String args)

UnityEngine.Debug:LogError(Object)
UnityEditorInternal.Runner:RunProgram(Program, String, String, String, CompilerOutputParserBase) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs:126)
UnityEditorInternal.Runner:RunManagedProgram(String, String, String, CompilerOutputParserBase, Action1) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs:71) UnityEditorInternal.IL2CPPBuilder:RunIl2CppWithArguments(List1, Action1, String) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:503) UnityEditorInternal.IL2CPPBuilder:ConvertPlayerDlltoCpp(String, String, String, Boolean) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:484) UnityEditorInternal.IL2CPPBuilder:Run() (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:334) UnityEditorInternal.IL2CPPUtils:RunIl2Cpp(String, String, IIl2CppPlatformProvider, Action1, RuntimeClassRegistry) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:63)
UnityEngine.GUIUtility:processEvent(Int32, IntPtr) (at C:/buildslave/unity/build/Modules/IMGUI/GUIUtility.cs:179)

Exception error:

Exception: C:\Program Files\Unity\Hub\Editor\2019.2.17f1\Editor\Data\il2cpp/build/il2cpp.exe did not run properly!
UnityEditorInternal.Runner.RunProgram (UnityEditor.Utils.Program p, System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs:128)
UnityEditorInternal.Runner.RunManagedProgram (System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser, System.Action1[T] setupStartInfo) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs:71) UnityEditorInternal.IL2CPPBuilder.RunIl2CppWithArguments (System.Collections.Generic.List1[T] arguments, System.Action1[T] setupStartInfo, System.String workingDirectory) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:503) UnityEditorInternal.IL2CPPBuilder.ConvertPlayerDlltoCpp (System.String inputDirectory, System.String outputDirectory, System.String workingDirectory, System.Boolean platformSupportsManagedDebugging) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:484) UnityEditorInternal.IL2CPPBuilder.Run () (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:334) UnityEditorInternal.IL2CPPUtils.RunIl2Cpp (System.String tempFolder, System.String stagingAreaData, UnityEditorInternal.IIl2CppPlatformProvider platformProvider, System.Action1[T] modifyOutputBeforeCompile, UnityEditor.RuntimeClassRegistry runtimeClassRegistry) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:63)
UnityEditor.Android.PostProcessor.Tasks.RunIl2Cpp.Execute (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at <502f1b7df2d7430696af84c6f02852ed>:0)
UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at <502f1b7df2d7430696af84c6f02852ed>:0)
UnityEditor.Android.PostProcessAndroidPlayer.PostProcess (UnityEditor.BuildTarget target, System.String stagingAreaData, System.String stagingArea, System.String playerPackage, System.String installPath, System.String companyName, System.String productName, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at <502f1b7df2d7430696af84c6f02852ed>:0)
UnityEditor.Android.AndroidBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args, UnityEditor.BuildProperties& outProperties) (at <502f1b7df2d7430696af84c6f02852ed>:0)
UnityEditor.PostprocessBuildPlayer.Postprocess (UnityEditor.BuildTargetGroup targetGroup, UnityEditor.BuildTarget target, System.String installPath, System.String companyName, System.String productName, System.Int32 width, System.Int32 height, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/PostprocessBuildPlayer.cs:281)
UnityEngine.GUIUtility:processEvent(Int32, IntPtr) (at C:/buildslave/unity/build/Modules/IMGUI/GUIUtility.cs:179)

Build completed error:

Build completed with a result of ‘Failed’
UnityEngine.GUIUtility:processEvent(Int32, IntPtr) (at C:/buildslave/unity/build/Modules/IMGUI/GUIUtility.cs:179)

Build player window error

UnityEditor.BuildPlayerWindow+BuildMethodException: 3 errors
at UnityEditor.BuildPlayerWindow+DefaultBuildMethods.BuildPlayer (UnityEditor.BuildPlayerOptions options) [0x00242] in C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:190
at UnityEditor.BuildPlayerWindow.CallBuildMethods (System.Boolean askForBuildLocation, UnityEditor.BuildOptions defaultBuildOptions) [0x0007f] in C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:95
UnityEngine.GUIUtility:processEvent(Int32, IntPtr) (at C:/buildslave/unity/build/Modules/IMGUI/GUIUtility.cs:179)

Probably need to post the full errors for anyone to help.

yes i posted it now my bad

It looks like the relevant error message is: “section name section has wrong type: 2621440”

I’m not entirely sure what this means, but it seems to be related to the Android NDK. Which version of the NDK are you using? I wonder if the project is not using the proper NDK version for the Unity version.

Pkg.Desc = Android NDK
Pkg.Revision = 16.1.4479499

I’m not sure what this means, but I’m unfamiliar with Android build tools. Is this from the Gradle configuration maybe?

You can find details about how the NDK is specified to the Unity editor here: https://docs.unity3d.com/Manual/android-sdksetup.html

It looks like Unity 2019.2 should use the r16b NDK.

Does a new/empty project build ok? If so, what is different?

Sorry I already fixed this I only updated unity

Hello,
I have the same error : when I build an Empty Project every thing works fine, when I build my game this error appears !
Error Log :

Failed running C:\Program Files\Unity\Editor\Data\il2cpp/build/il2cpp.exe --convert-to-cpp --emit-null-checks --enable-array-bounds-check --dotnetprofile=“unityaot” --compile-cpp --libil2cpp-static --platform=“Android” --architecture=“ARMv7” --configuration=“Release” --outputpath=“D:\F\UnityProjects\aa\LudoCash2018\LudoCash\Temp\StagingArea\assets\bin\Data\Native\armeabi-v7a\libil2cpp.so” --cachedirectory=“D:\F\UnityProjects\aa\LudoCash2018\LudoCash\Assets..\Library\il2cpp_android_armeabi-v7a/il2cpp_cache” --additional-include-directories=“C:\Program Files\Unity\Editor\Data\PlaybackEngines\AndroidPlayer/Tools\bdwgc/include” --additional-include-directories=“C:\Program Files\Unity\Editor\Data\PlaybackEngines\AndroidPlayer/Tools\libil2cpp/include” --tool-chain-path=“D:/Android/NDK/android-ndk-r16b-windows-x86_64/android-ndk-r16b” --map-file-parser=“C:\Program Files\Unity\Editor\Data\Tools\MapFileParser\MapFileParser.exe” --directory=“D:\F\UnityProjects\aa\LudoCash2018\LudoCash\Temp\StagingArea\assets\bin\Data\Managed” --generatedcppdir=“D:\F\UnityProjects\aa\LudoCash2018\LudoCash\Temp\StagingArea\Il2Cpp\il2cppOutput”

stdout:
Building libil2cpp.so with AndroidToolChain
Output directory: D:\F\UnityProjects\aa\LudoCash2018\LudoCash\Temp\StagingArea\assets\bin\Data\Native\armeabi-v7a
Cache directory: D:\F\UnityProjects\aa\LudoCash2018\LudoCash\Library\il2cpp_android_armeabi-v7a\il2cpp_cache
ObjectFiles: 662 of which compiled: 232
Time Compile: 93915 milliseconds Bulk_Assembly-CSharp_4.cpp
Time Compile: 59848 milliseconds Il2CppAttributes.cpp
Time Compile: 32501 milliseconds Il2CppInvokerTable.cpp
Time Compile: 26226 milliseconds Il2CppTypeDefinitions.cpp
Time Compile: 25855 milliseconds Bulk_Unity.TextMeshPro_1.cpp
Time Compile: 24122 milliseconds Bulk_Unity.TextMeshPro_2.cpp
Time Compile: 23019 milliseconds Bulk_Unity.TextMeshPro_3.cpp
Time Compile: 22983 milliseconds Bulk_Assembly-CSharp_5.cpp
Time Compile: 22011 milliseconds Bulk_Photon3Unity3D_0.cpp
Time Compile: 21726 milliseconds Bulk_Generics_1.cpp
Total compilation time: 593312 milliseconds.
il2cpp.exe didn’t catch exception: Unity.IL2CPP.Building.BuilderFailedException: D:\Android\NDK\android-ndk-r16b-windows-x86_64\android-ndk-r16b\toolchains\llvm\prebuilt\windows-x86_64\bin\clang++ @“C:\Users\aa\AppData\Local\Temp\tmp54F9.tmp” -o “D:\F\UnityProjects\aa\LudoCash2018\LudoCash\Library\il2cpp_android_armeabi-v7a\il2cpp_cache\linkresult_A000625DB05E1C24B205324CC39B9B63\libil2cpp.so” -shared -Wl,-soname,libil2cpp.so -Wl,–no-undefined -Wl,-z,noexecstack -Wl,–gc-sections -Wl,–build-id --sysroot “D:\Android\NDK\android-ndk-r16b-windows-x86_64\android-ndk-r16b\platforms\android-16\arch-arm” -gcc-toolchain “D:\Android\NDK\android-ndk-r16b-windows-x86_64\android-ndk-r16b\toolchains\arm-linux-androideabi-4.9\prebuilt\windows-x86_64” -target armv7-none-linux-androideabi -Wl,–wrap,sigaction -L “D:\Android\NDK\android-ndk-r16b-windows-x86_64\android-ndk-r16b\sources\cxx-stl\gnu-libstdc++\4.9\libs\armeabi-v7a” -lgnustl_static -llog -Xlinker -Map=“D:\F\UnityProjects\aa\LudoCash2018\LudoCash\Library\il2cpp_android_armeabi-v7a\il2cpp_cache\linkresult_A000625DB05E1C24B205324CC39B9B63\libil2cpp.map” -rdynamic -fuse-ld=gold.exe

D:\Android\NDK\android-ndk-r16b-windows-x86_64\android-ndk-r16b\toolchains\arm-linux-androideabi-4.9\prebuilt\windows-x86_64/lib/gcc/arm-linux-androideabi/4.9.x/…/…/…/…/arm-linux-androideabi/bin\ld.gold.exe: error: D:/F/UnityProjects/aa/LudoCash2018/LudoCash/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/libil2cpp/D9592FC93105A56D68E5B5908B4B1440.o: section name section has wrong type: 2621440
D:\Android\NDK\android-ndk-r16b-windows-x86_64\android-ndk-r16b\toolchains\arm-linux-androideabi-4.9\prebuilt\windows-x86_64/lib/gcc/arm-linux-androideabi/4.9.x/…/…/…/…/arm-linux-androideabi/bin\ld.gold.exe: fatal error: D:/F/UnityProjects/aa/LudoCash2018/LudoCash/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/libil2cpp/D9592FC93105A56D68E5B5908B4B1440.o: attempt to map 235802126 bytes at offset 235802126 exceeds size of file; the file may be corrupt
clang++.exe: error: linker command failed with exit code 1 (use -v to see invocation)

مë§ Unity.IL2CPP.Building.CppProgramBuilder.PostprocessObjectFiles(HashSet`1 objectFiles, CppToolChainContext toolChainContext)
مë§ Unity.IL2CPP.Building.CppProgramBuilder.Build(IBuildStatistics& statistics)
مë§ il2cpp.Program.DoRun(String[ ] args)
مë§ il2cpp.Program.Run(String[ ] args)
مë§ il2cpp.Program.Main(String[ ] args)
stderr:

ں«¢£ëںک نï© êُمںéô¤: Unity.IL2CPP.Building.BuilderFailedException: D:\Android\NDK\android-ndk-r16b-windows-x86_64\android-ndk-r16b\toolchains\llvm\prebuilt\windows-x86_64\bin\clang++ @“C:\Users\aa\AppData\Local\Temp\tmp54F9.tmp” -o “D:\F\UnityProjects\aa\LudoCash2018\LudoCash\Library\il2cpp_android_armeabi-v7a\il2cpp_cache\linkresult_A000625DB05E1C24B205324CC39B9B63\libil2cpp.so” -shared -Wl,-soname,libil2cpp.so -Wl,–no-undefined -Wl,-z,noexecstack -Wl,–gc-sections -Wl,–build-id --sysroot “D:\Android\NDK\android-ndk-r16b-windows-x86_64\android-ndk-r16b\platforms\android-16\arch-arm” -gcc-toolchain “D:\Android\NDK\android-ndk-r16b-windows-x86_64\android-ndk-r16b\toolchains\arm-linux-androideabi-4.9\prebuilt\windows-x86_64” -target armv7-none-linux-androideabi -Wl,–wrap,sigaction -L “D:\Android\NDK\android-ndk-r16b-windows-x86_64\android-ndk-r16b\sources\cxx-stl\gnu-libstdc++\4.9\libs\armeabi-v7a” -lgnustl_static -llog -Xlinker -Map=“D:\F\UnityProjects\aa\LudoCash2018\LudoCash\Library\il2cpp_android_armeabi-v7a\il2cpp_cache\linkresult_A000625DB05E1C24B205324CC39B9B63\libil2cpp.map” -rdynamic -fuse-ld=gold.exe

D:\Android\NDK\android-ndk-r16b-windows-x86_64\android-ndk-r16b\toolchains\arm-linux-androideabi-4.9\prebuilt\windows-x86_64/lib/gcc/arm-linux-androideabi/4.9.x/…/…/…/…/arm-linux-androideabi/bin\ld.gold.exe: error: D:/F/UnityProjects/aa/LudoCash2018/LudoCash/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/libil2cpp/D9592FC93105A56D68E5B5908B4B1440.o: section name section has wrong type: 2621440
D:\Android\NDK\android-ndk-r16b-windows-x86_64\android-ndk-r16b\toolchains\arm-linux-androideabi-4.9\prebuilt\windows-x86_64/lib/gcc/arm-linux-androideabi/4.9.x/…/…/…/…/arm-linux-androideabi/bin\ld.gold.exe: fatal error: D:/F/UnityProjects/aa/LudoCash2018/LudoCash/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/libil2cpp/D9592FC93105A56D68E5B5908B4B1440.o: attempt to map 235802126 bytes at offset 235802126 exceeds size of file; the file may be corrupt
clang++.exe: error: linker command failed with exit code 1 (use -v to see invocation)

مë§ Unity.IL2CPP.Building.CppProgramBuilder.PostprocessObjectFiles(HashSet`1 objectFiles, CppToolChainContext toolChainContext)
مë§ Unity.IL2CPP.Building.CppProgramBuilder.Build(IBuildStatistics& statistics)
مë§ il2cpp.Program.DoRun(String[ ] args)
مë§ il2cpp.Program.Run(String[ ] args)
مë§ il2cpp.Program.Main(String[ ] args)

UnityEngine.DebugLogHandler:Internal_Log()
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
UnityEditorInternal.Runner:RunProgram(Program, String, String, String, CompilerOutputParserBase) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline\BuildUtils.cs:128)
UnityEditorInternal.Runner:RunManagedProgram(String, String, String, CompilerOutputParserBase, Action1) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline\BuildUtils.cs:73) UnityEditorInternal.IL2CPPBuilder:RunIl2CppWithArguments(List1, Action1, String) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline\Il2Cpp\IL2CPPUtils.cs:368) UnityEditorInternal.IL2CPPBuilder:ConvertPlayerDlltoCpp(String, String, String, Boolean) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline\Il2Cpp\IL2CPPUtils.cs:349) UnityEditorInternal.IL2CPPBuilder:Run() (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline\Il2Cpp\IL2CPPUtils.cs:211) UnityEditorInternal.IL2CPPUtils:RunIl2Cpp(String, String, IIl2CppPlatformProvider, Action1, RuntimeClassRegistry) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline\Il2Cpp\IL2CPPUtils.cs:35)
UnityEditor.Android.PostProcessor.Tasks.RunIl2Cpp:Execute(PostProcessorContext)
UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks(PostProcessorContext)
UnityEditor.Android.PostProcessAndroidPlayer:PostProcess(BuildTarget, String, String, String, String, String, String, BuildOptions, RuntimeClassRegistry, BuildReport)
UnityEditor.Android.AndroidBuildPostprocessor:PostProcess(BuildPostProcessArgs, BuildProperties&)
UnityEditor.PostprocessBuildPlayer:Postprocess(BuildTargetGroup, BuildTarget, String, String, String, Int32, Int32, BuildOptions, RuntimeClassRegistry, BuildReport) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline\PostprocessBuildPlayer.cs:286)
UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck()
UnityEditor.DefaultBuildMethods:BuildPlayer(BuildPlayerOptions) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:172)
UnityEditor.BuildPlayerWindow:CallBuildMethods(Boolean, BuildOptions) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:96)
UnityEditor.BuildPlayerWindow:GUIBuildButtons(IBuildWindowExtension, Boolean, Boolean, Boolean, BuildPlatform) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:907)
UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:807)
UnityEditor.BuildPlayerWindow:OnGUI() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:410)
System.Reflection.MonoMethod:InternalInvoke()
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[ ], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[ ])
UnityEditor.HostView:Invoke(String, Object) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:342)
UnityEditor.HostView:Invoke(String) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:336)
UnityEditor.HostView:OldOnGUI() (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:129)
UnityEngine.Experimental.UIElements.IMGUIContainer:smile:oOnGUI(Event, Matrix4x4, Rect, Boolean) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:244)
UnityEngine.Experimental.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Matrix4x4, Rect) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:438)
UnityEngine.Experimental.UIElements.IMGUIContainer:HandleIMGUIEvent(Event) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:421)
UnityEngine.Experimental.UIElements.IMGUIContainer:HandleEvent(EventBase) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:401)
UnityEngine.Experimental.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) (at C:\buildslave\unity\build\Modules\UIElements\EventDispatcher.cs:511)
UnityEngine.Experimental.UIElements.EventDispatcher:smile:ispatch(EventBase, IPanel, DispatchMode) (at C:\buildslave\unity\build\Modules\UIElements\EventDispatcher.cs:307)
UnityEngine.Experimental.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) (at C:\buildslave\unity\build\Modules\UIElements\Panel.cs:176)
UnityEngine.Experimental.UIElements.UIElementsUtility:smile:oDispatch(BaseVisualElementPanel) (at C:\buildslave\unity\build\Modules\UIElements\UIElementsUtility.cs:245)
UnityEngine.Experimental.UIElements.UIElementsUtility:ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Modules\UIElements\UIElementsUtility.cs:68)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Modules\IMGUI\GUIUtility.cs:179)

(Filename: C:/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs Line: 128)

Uploading Crash Report
Exception: C:\Program Files\Unity\Editor\Data\il2cpp/build/il2cpp.exe did not run properly!
at UnityEditorInternal.Runner.RunProgram (UnityEditor.Utils.Program p, System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser) [0x0011f] in C:\buildslave\unity\build\Editor\Mono\BuildPipeline\BuildUtils.cs:130
at UnityEditorInternal.Runner.RunManagedProgram (System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser, System.Action1[T] setupStartInfo) [0x00063] in C:\buildslave\unity\build\Editor\Mono\BuildPipeline\BuildUtils.cs:73 at UnityEditorInternal.IL2CPPBuilder.RunIl2CppWithArguments (System.Collections.Generic.List1[T] arguments, System.Action1[T] setupStartInfo, System.String workingDirectory) [0x0008b] in C:\buildslave\unity\build\Editor\Mono\BuildPipeline\Il2Cpp\IL2CPPUtils.cs:368 at UnityEditorInternal.IL2CPPBuilder.ConvertPlayerDlltoCpp (System.String inputDirectory, System.String outputDirectory, System.String workingDirectory, System.Boolean platformSupportsManagedDebugging) [0x00272] in C:\buildslave\unity\build\Editor\Mono\BuildPipeline\Il2Cpp\IL2CPPUtils.cs:349 at UnityEditorInternal.IL2CPPBuilder.Run () [0x000ba] in C:\buildslave\unity\build\Editor\Mono\BuildPipeline\Il2Cpp\IL2CPPUtils.cs:211 at UnityEditorInternal.IL2CPPUtils.RunIl2Cpp (System.String tempFolder, System.String stagingAreaData, UnityEditorInternal.IIl2CppPlatformProvider platformProvider, System.Action1[T] modifyOutputBeforeCompile, UnityEditor.RuntimeClassRegistry runtimeClassRegistry) [0x0001e] in C:\buildslave\unity\build\Editor\Mono\BuildPipeline\Il2Cpp\IL2CPPUtils.cs:35
at UnityEditor.Android.PostProcessor.Tasks.RunIl2Cpp.Execute (UnityEditor.Android.PostProcessor.PostProcessorContext context) [0x00203] in <492d67763d4d482e8616a9848b18ccab>:0
at UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext context) [0x00074] in <492d67763d4d482e8616a9848b18ccab>:0
at UnityEditor.Android.PostProcessAndroidPlayer.PostProcess (UnityEditor.BuildTarget target, System.String stagingAreaData, System.String stagingArea, System.String playerPackage, System.String installPath, System.String companyName, System.String productName, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) [0x00261] in <492d67763d4d482e8616a9848b18ccab>:0
at UnityEditor.Android.AndroidBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args, UnityEditor.BuildProperties& outProperties) [0x00001] in <492d67763d4d482e8616a9848b18ccab>:0
at UnityEditor.PostprocessBuildPlayer.Postprocess (UnityEditor.BuildTargetGroup targetGroup, UnityEditor.BuildTarget target, System.String installPath, System.String companyName, System.String productName, System.Int32 width, System.Int32 height, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) [0x000d9] in C:\buildslave\unity\build\Editor\Mono\BuildPipeline\PostprocessBuildPlayer.cs:286
UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck()
UnityEditor.DefaultBuildMethods:BuildPlayer(BuildPlayerOptions) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:172)
UnityEditor.BuildPlayerWindow:CallBuildMethods(Boolean, BuildOptions) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:96)
UnityEditor.BuildPlayerWindow:GUIBuildButtons(IBuildWindowExtension, Boolean, Boolean, Boolean, BuildPlatform) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:907)
UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:807)
UnityEditor.BuildPlayerWindow:OnGUI() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:410)
System.Reflection.MonoMethod:InternalInvoke()
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[ ], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[ ])
UnityEditor.HostView:Invoke(String, Object) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:342)
UnityEditor.HostView:Invoke(String) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:336)
UnityEditor.HostView:OldOnGUI() (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:129)
UnityEngine.Experimental.UIElements.IMGUIContainer:smile:oOnGUI(Event, Matrix4x4, Rect, Boolean) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:244)
UnityEngine.Experimental.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Matrix4x4, Rect) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:438)
UnityEngine.Experimental.UIElements.IMGUIContainer:HandleIMGUIEvent(Event) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:421)
UnityEngine.Experimental.UIElements.IMGUIContainer:HandleEvent(EventBase) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:401)
UnityEngine.Experimental.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) (at C:\buildslave\unity\build\Modules\UIElements\EventDispatcher.cs:511)
UnityEngine.Experimental.UIElements.EventDispatcher:smile:ispatch(EventBase, IPanel, DispatchMode) (at C:\buildslave\unity\build\Modules\UIElements\EventDispatcher.cs:307)
UnityEngine.Experimental.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) (at C:\buildslave\unity\build\Modules\UIElements\Panel.cs:176)
UnityEngine.Experimental.UIElements.UIElementsUtility:smile:oDispatch(BaseVisualElementPanel) (at C:\buildslave\unity\build\Modules\UIElements\UIElementsUtility.cs:245)
UnityEngine.Experimental.UIElements.UIElementsUtility:ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Modules\UIElements\UIElementsUtility.cs:68)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Modules\IMGUI\GUIUtility.cs:179)

(Filename: <492d67763d4d482e8616a9848b18ccab> Line: 0)

I think the error is :
error: D:/F/UnityProjects/aa/LudoCash2018/LudoCash/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/libil2cpp/D9592FC93105A56D68E5B5908B4B1440.o: section name section has wrong type: 2621440
and this :
fatal error: D:/F/UnityProjects/aa/LudoCash2018/LudoCash/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/libil2cpp/D9592FC93105A56D68E5B5908B4B1440.o: attempt to map 235802126 bytes at offset 235802126 exceeds size of file; the file may be corrupt

but I don’t know how to fix it !

Please help !

Hi!
To resolve your problem, you have to see if the cases “Android SDK & NDK Tools” are check when you install the Android Build Support.

FlinFlash