Hi,
I’ve converted my game to Unity 2022.2 beta 8 (and now beta 9).
Android exported build works fine on Android devices, however,
for iOS all menus (2D) are ok. but when any of the levels loaded, it stuck on the loading screen and flooded logs with the following error:
Execution of the command buffer was aborted due to an error during execution. Ignored (for causing prior/excessive GPU errors) (00000004:kIOGPUCommandBufferCallbackErrorSubmissionsIgnored)
I know it is beta, however, is there any way to track down the source of this error?
I’m using URP, Forward+ render path.
Thanks in advance.