You might remenber my game Kill that Evil Guy, and no, it’s not cancelled. In fact it’s restarted a few weeks ago and comes along great. I’ll defiantly update the thread for it soon.
But here I wana show you something different. Because I can’t see any code right now I wanted to start a graphic project, in which I try to make a decent looking scene in Unity.
It’s inspired by this concept: Awesome!
So, with the link under the sreenshot you can run around in the scene a bit. But keep in mind, there is still a lot to do, so don’t expect it to be the final scene.
Every comment and critic is welcome.
Stuff that’s not touched yet:
-the staircase
-the corridor
-the entrance part
-the fireplace
I don’t really know what else to say, so
See ya!
[EDIT]
Oh, yea! Does anyone of you know a good program for recording on screen? I was using DemoRec but the program crashes every time I wanna record Unity stuff. Sorry for the off topic guys.[/url]
@waltermana
The strange thing is that you actually are able to jump on the chandelier That was one of the first thing I did when I started implementing that thing. Just try to jump on it from the second floor and it should work.
@3dDude
The fire is just a placeholder, don’t worry
@gamenut
Thx for your suggestions. In fact most of them were on my To-Do list anyway
Soooo. I have a new version. I wanna try to keep this thread as up-to-date as possible so that you really can see the progress in the scene.
Here we go for today: NEW Webplayer!
New Stuff:
-started with the ceiling
-added more detail
-some mesh optimization
-few new lighning tests
-2. floor
-…and more I guess
:roll:
this is the best example of stupid gamer syndrome (no offense ment in the term) where you give the gamer a world to play with and they will immediately want to f@ck sh#t up.
if there are any limits they will immediately look for a way to break those limits.
If they cant break those limits they ask you to let them.
gta and saints row are perfect example of the success that can be made from this. :twisted: :shock: :twisted:
var time : float = .2;
var min : float = .5;
var max : float = 5;
function Start () {
if(light)
InvokeRepeating("lightflick",time,time);
}
function lightflick () {
light.intensity = Random.Range(min,max);
}
change the min and max to change the and it will set the intensity to a random value between.
As I said, the scene is very very WIP, therefore a lot of stuff is still missing. Stuff like the logs in the fireplace or a nice particle effect for the fire and the candles. Also the small corridor looks very sterile and boring right now.
I’ll defiantly fix all that, but I wanna wait till I’m really done with modeling and stuff, before I start doing particles and light effects.
Specially at 3dDude a big thanks! The fire Particles are really awesome(and the sound is actually too), still needs some minor tweaks but it’s defiantly a good start.
@Veli
This project is NOT ment to be a game, therefore no gameplay elements. If you have a script, send it to me and I will implement it, but I won’t write it for my own, sry man.
I would suggest you make a torch for the player to carry with him. It would fit the feel you are going for, and resolve most of the lighting issues you face. It would also be fairly easy to implement. Make a torch, add a point light on the area where flame should be, add the torch object as a child to main camera. If you want, you can try that light flicker script that 3dDude gave you. Aside from that, looks good. I also, think if you want to get into cool features you could add a chest the player could open (complete with animations) in which they find the torch. As it isn’t a game i do not expect you to do that but it is a suggestion.
Oops, forgot to give my thoughts on the room.
Let me just double check.
Ok, the room look really good. There needs to be a few more lights because in some places it is really hard to see. For example, go down the small set of stairs and you can’t see anything at all(give or take a bit). But, maybe wait for unity3.0 to come out so lights are less expensive.
Everything looks good, and for some reason it reminds me of the tavern you see in the cinematic of Diablo 2.