My GUI Texture is not Appearing in Game View

Hey,

I know this topic has been covered before, but nothing is working for me. I am trying to insert a GUI Texture into my game, but I am unable to see it ANYWHERE. When you create a GUI Texture (GameObject > Create Other > …) you are supposed to be able to see a unity logo between position 0 and 1 when in game view. I have tested this in a New Scene and it worked. In my current scene, nothing shows up. I’ve tried adjusting my camera view, object sizes and turning off all other layers, but nothing seems to work.

Is there something obvious I’m missing here? I need these textures in order to create my HUD, so wanna get these working.

Thanks!

I’d consider using OnGUI at this point. It allows you to place the image wherever you want a lot more easily, and it offers more customization. If you wanted to make a button, you could do

void OnGUI()
{
     GUI.Label(new Rect(Screen.width / 2, Screen.height / 2, 100, 100), yourImage); //The placing is X,Y, width, height.
} 

Of course you’ll have to assign your texture here, which you’ll do like this;

public Texture2D yourImageNameHere;  //This is your image.

You might want to check out the GUI scripting guide on the Unity documentation.