Hi - I’m importing a PNG into my scene that was created very large, and when I bring it into my scene onto a GUI Texture, it looks really bad. I’ve set all the transforms to 0 0 0, brought it down in scale, etc, and it still looks bad. This is the image. Am I doing something wrong? Is this typical?
find the texture in your “project” pane, and change the format from “compressed” to “true color”
Also, see this: