using UnityEngine;
using UnityEngine.UI;
using UnityEngine.SceneManagement;
public class PlayerHealth : MonoBehaviour
{
public int MaximumHealth;
public int CurrentHealth;
Image HealthBar;
void Start()
{
CurrentHealth = MaximumHealth;
}
void Update()
{
if (CurrentHealth <= 0)
{
SceneManager.LoadScene("Menu");
}
HealthBar.fillAmount = CurrentHealth / MaximumHealth;
}
public void DamageToPlayer(int damageToGive)
{
CurrentHealth = CurrentHealth - damageToGive;
}
}