Is the image within the camera frustum? Is it at the same z-position as the background (bring it forward a tad)? Is it on a layer that the camera can show?
I changed the near clipping plane to 0.01 and it still doesn’t appear
I didn’t understand what you mean by a “layer that is rendered by the camera”. Can you explain that for me?
The image is positioned at the same distance as a GameObject, but this GameObject don’t even has a sprite renderer attached to it, so i think it won’t interfere on the apppearance of the image