You can see Nov 11, Request 11k, Impressions only 1,2k.
In the previous days, impressions must be about 7k with 11k request.
My games are still nice, no update or change anything.
I had the same situation as you and Impressions increased as usual the next day.
I don’t know if it’s because of Unity?
I have the same problem - impressions and revenue dropped sharply (starting from November 10)
i have meet the situation, its normal man, unity does happen sometimes in analitic update
This situation scares me. Ad impressions are not restored for the 3rd day. I haven’t updated anything, ads from Unity are shown normally on the mobile device. Unity support recommends updating Unity ADS to the latest version.
Who faced this problem? Could this possibly be a bug in the Unity report system or a problem in the SDK?
Looks like quite a lot of people are in the same situation as me
I just checked this weeks numbers and can see a sharp drop as described above. Be nice to hear some feedback from someone on the Unity team please?
there are a sharp drop from 10 until 11 November traffic, and it increased normally from 12 November until now. But there is no revenue correction on that date, I think all of you have that symtom also
Hi everyone, thank you for reporting.
On November 12th, we were able to resolve this issue. We are still investigating what exactly happened and why.
The issue impacted the Default Placements system. If you are currently using Unity Ads by calling Advertisement.Show() without providing any placement ID as a parameter, then we would highly recommend updating your integration. Our current recommended implementation example code can be found in our integration guide. It is also worth noting that the use of Advertisement.Show() without a parameter will be deprecated in Ads SDK 4.0. For more information on what is being deprecated, please see this doc.
I apologize for the inconvenience.
but how if hundred of games using the default implementation? need to update all of them?
still no correction on that date