this is a ios projcet.very big! I use resources folder. my resources have about 102MB on disk.most of the texture.there are 96MB.but when i build to my iphone.the project have 320MB! and the resources.asset have 250MB and executable file have 70 mb .why? my texture use RGBA Compressed PVRTC 4bit. for exmple .a texture on disk 320kb.in unity 0.5mb.why build so big?How to let him some smaller?
[3756-未命名.jpg|3756]
here ,what do u want to see?