I created list, in unity editor works, but didn’t on android.
my script to show data like this :
private List<Data> listshow = new List<Data>();
public GameObject Prefab;
public Transform Parent;
public void Showdata()
{
for (int i = 0; i < listshow.Count; i++)
{
GameObject tmpObject = Instantiate(Prefab);
Data tmpData = listshow*;*
tmpObject.GetComponent().SetData(tmpData.V.ToString());
tmpObject.transform.SetParent(Parent);
}
}
Data.cs
class Data
{
public double V { get; set; }
public Data(double v)
{
this.V = v;
}
}
ListScript.cs
public class ListScript : MonoBehaviour {
public GameObject data;
public void SetData(string data)
{
this.data.GetComponent().text = data;
}
}