Hey Everyone,
After many hours of research, I am in need of the community’s brain. I am building a game with Unity 4.3 on Windows 7, creating standalone builds for Windows and Mac. My PC builds work perfectly.
When I build to Mac and try to run the app, it fails without any error log or system message. I can see the app start up, the title bar changes and then it quits.
Things I’ve tried so far:
- Permissions: I’ve seen a lot of posts about permissions. None of these suggestions worked
- Sharing the Build: I’ve tried sharing my mac build by zipping / rarring / and straight up file transfer but get the same result
- Looking for issues the Player.log but no errors are being logged (probably since the application never fully boots up to start logging)
The Mac I’m testing on is an Intel i5 running OSX 10.9.2. When running this app from the command line, I get the following output:
./Client_Campfire_v1.0.4.app/Contents/MacOS/Campfire
Mono path[0] = '/Users/sam/Desktop/Client_Campfire_v1.0.4.app/Contents/Data/Managed'
Mono config path = '/Users/sam/Desktop/Client_Campfire_v1.0.4.app/Contents/Data/Managed/etc'
PlayerConnection initialized from /Users/sam/Desktop/Client_Campfire_v1.0.4.app/Contents/Data (debug = 0)
PlayerConnection initialized network socket : 0.0.0.0 55290
Multi-casting "[IP] 192.168.1.107 [Port] 55290 [Flags] 3 [Guid] 3008285799 [EditorId] 2268003258 [Version] 1048832 [Id] OSXPlayer(blob.local) [Debug] 1" to [225.0.0.222:54997]...
Waiting for connection from host on [192.168.1.107:55290]...
Timed out. Continuing without host connection.
Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,defer=y,address=0.0.0.0:56799
PlayerConnection already initialized - listening to [192.168.1.107:55290]
Warning: Could not find any matching devices, thus iterator creation failed.
After I get that from the terminal, the app crashes and the terminal becomes free again. Can someone please throw me a bone and let me know why it crashes? Is there something stupid that I’m missing like a setting or configuration?
Thanks!