I using unity 2019.4.3f, when i baking lights my materials look so weird. But if i disable baked global illumination it looks normal. I using URP 7.5.3
I using unity 2019.4.3f, when i baking lights my materials look so weird. But if i disable baked global illumination it looks normal. I using URP 7.5.3
I remember these sorts of issues when I started out. Sadly, MANY assets in the store and on other websites are often missing or have poor UVs which light baking needs to work right. I create the UVs either in Blender or using the Generate UVs checkoff box in the assets import option. I spend a lot of time on getting lights to bake right. Hope you get it all sorted.