I am revisiting the same question I have asked, and unfortunately, I am no where near solving it.
To cut it short:
- Mecanim Humanoid works perfectly with gravity (rigidbody), the character dropped to the floor when it is in mid-air, and the character can move forward freely. (I am using the example scene provided by Unity)
- Mecanim Generic (at the very least, in my case) doesn’t work with gravity, I always get either of these 2 results (plus some no-so-different variations):
- The character is moving forward, but it is stepping on air, the gravity (rigidbody) is not working
- The gravity works, the character drops down when it is in mid-air, but it no longer moves forward. The animation is working, just that the gravity kind of interfere with the root bone and prevent it from moving.
This is the package I am working on to solve this problem, I think the key to solve this is to juggle between the mecanim-settings and rigidbody-settings, but I ran through a lot of combinations and I am no where near getting it to work:
I hope that what I am facing is just a setting problem, not a fundamental-behind-the-scene-and-I-cant-do-a-thing-about-it-at-all thingy. Give the package a run and see if you can figure it out.