It’s an fbx model and I want to move it around a plane but it keeps falling through. I know my movement script works because I tested it on a cube and I have the rigidbody component and the mesh collider component and all of that but it keeps falling through. I’m new to unity. help.
Can you send a picture of the object in the scene with the collider settings
You can also try adding colliders to each limb so they will stick to the player during animation