My model looks weird in unity (Blender-->Unity

Hi,

I created a game character that looks good in Blender. However, after exporting it to Unity, her shoulders appear weird. It looks fine in its default state. Here are screenshots:

It looks normal in Blender.

But in Unity, it looks like this: her shoulders are too sharp, and her outfit looks odd.

Also, it appears normal in the default state.

Okay, I’ve fixed it. The problem was in the quality settings. In Project Settings → Quality → Skin Weights, I set it to 4 bones, and then it became normal.