My models made with Maya are deformed in Unity!

Help me please. i downloaded a model from, animated it, exported it and when i tried to import it to Untiy, the model was different. more objects was on it, like hair, and his face was holey. Tried by exporting as FBX and maya file too.
Look at this pictures: Buckid’s hands are missing. but dunno why.

Maya:alt text

alt text

Try deleting hidden objects and delete objects history.

Hope that helps.

Maybe your mesh was inside out when you imported inro unity, try to flip normals.