Hello everyone,

I am trying to use these codes you see below on my moto. Actually it works but it is not healthy and i am working on it for long time but i couldn’t make it like i want to have.

```
if (Input.GetKey (KeyCode.D))
{
euler.z = Mathf.Lerp(euler.z, 40.0f, 0.05f);
Quaternion motoRotation = Quaternion.Euler(euler);
transform.rotation = Quaternion.Lerp (transform.rotation, motoRotation, 0.05f);
}
if (Input.GetKey (KeyCode.A))
{
euler.z = Mathf.Lerp(euler.z, 40.0f, 0.05f);
Quaternion motoRotation = Quaternion.Euler(euler);
transform.rotation = Quaternion.Lerp (transform.rotation, motoRotation, 0.05f);
}
```

Moto rotates left and right side after i hit “A” or “D” keys but it doesn’t work good. For instance, when i release the key, moto turns the start Z rotation position which is “0”, without smoothing. I want the moto to rotate left and right side smoothly and return back the position when key is released smoothly.

Thanks for your answers from now.