My NavMesh Agent rotates I start the game

Ok, so my agent rotation is this

but when i start the game here whats happening

What do i do to fix the problem - the object exported from blender - maybe this causes the problem? if so , how do i fix it.
please help

The direction in which your object will move must always be forward. As far as I can see, the forward of your object is up. NagMeshAgent is looking forward and your character is looking towards the ground.To do this, you can re-model or move your character into another empty object.

i dont know how to move it into empty objects , and i tried to remodel but everytime i export it - unity makes it look towards the ground :frowning:
how do i export it without rotating